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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Firstly congratulations on a very good and incredibly playable game. This is where my suggestions begin
1- The option to kick players; when setting up a game with those from my squadron, we quite often get a guy who jumps in switches to our side and refuses to change completly unbalancing the teams. Being able to kick these glory supporters would make me very happy. 2- The ps3 is still unable to handle 16 player matches, unless the host has over 100mb connection..... not many people have these outside of japan 3- Being able to set the time period so that it can exclude planes from earlier periods, for example 1943-1945 rather than 1940-1945 i think would improve the game for many players 4- more planes i'm sure many have mention avro lancaster the p37 lightning being only two of many i could suggest. 5- a non ranked multiplayer game. this option already currently available on the pc should be brought to the consoles post haste. |
#2
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Thanks for the great and playable game at first.
I also would like to see additional planes (first of all heavy bombers) and a new location (Afrika, Pacifik). Matbe it is a theme for next game in the series Il-2. I look forward for a DLC. For Birds of Pray a have only one very very very small sugestion: change the icon in the Trophy Collection on PS3. Change it for the blue game logo (like in the Game Saved Data) please. Regards |
#3
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More american planes
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#4
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We Also need some bombs of the bf109 all the german planes that have bombs are heavy ones we need them on bf109s so we can dogfight and bomb on strike missions
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#5
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First thing's first.
Fix the planes we have now instead of adding more planes, many of which may be over/undermodeled. P-51B, P-51D (cockpit), Spitfire XVI roll rate, performance of the Fw190, Me 262 maneuverability of the P-51D and P-47 to name a few. The most important thing in a flight sim is proper graphical and flight model representation. |
#6
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actually download speed has little or nothing to do with server performance. What matters is the host's upload speed, which in most games works out to about 60 to 100kbits/s needed for each player. For a 12 player game, a host would need an 896kbit-max upload line, which tends to be around 600 kbits in practice. Most connections are sold on the basis of download speed only, leaving a lot of people with only 256kbit upload, enough for 4 to 6 players, but they don't know it and set the max to 16 anyway. A simple bandwidth tester like most games have would fix that.
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