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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-28-2009, 07:26 AM
FAE_Cazador FAE_Cazador is offline
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Hello Oleg from Spain! Thank you for your great job and your kind attendance to this lot of questions from we fanatics of the IL-2 !

One question, may be asked before what IMHO not answered yet:


Will SOW have a different kill counting system than IL-2, including shared kills between several pilots which have hit and shot down an enemy plane?

Now in Il-2 some people shot to planes with a bailed pilot, or burning or even set in pieces, stealing the kill to the first pilot who get that. Last hits on a plane give the kill to the last pilot to hit, so this kill-stealing is producing argues, badwords and bad feelling in online battles. This is an important point to have a good playing atmosphere on line.

Added: It would be helpful that in the above mentioned cases, (shooting a bailed, burning or destroyed plane) the kill stealer does not get any credit for that kill.


Thank you very much and come on !

Sorry my not too good english.
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Last edited by FAE_Cazador; 10-28-2009 at 12:27 PM.
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  #2  
Old 10-28-2009, 07:36 AM
genbrien genbrien is offline
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Hi Oleg!
I want to say thx for taking time to answer all those questions, I'm always hitting the refresh button to see if you say something new and exiting!

I just want to know(I'm sorry if the quetion was already asked), when we bail out, will it be like in Il2 when you pass through the plane, or you must place the plane as to not get struck by the tail ?

And do you think that the new Ati5870(single or crossfire) is powerfull enough to play SoW at Max setting ?
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  #3  
Old 10-28-2009, 07:58 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by genbrien View Post
Hi Oleg!
I want to say thx for taking time to answer all those questions, I'm always hitting the refresh button to see if you say something new and exiting!

I just want to know(I'm sorry if the quetion was already asked), when we bail out, will it be like in Il2 when you pass through the plane, or you must place the plane as to not get struck by the tail ?

And do you think that the new Ati5870(single or crossfire) is powerfull enough to play SoW at Max setting ?
Bail out we didn't make yet becasue we haven't yet finished pilots. We have some ideas how to make it, but can't say them right now.

I really think that if you are witing only for our title, then don't by newst card. Better to ait when they will be cheaper at least. And to buy if planned just before release of BoB or a bit later
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  #4  
Old 10-28-2009, 08:03 AM
Oleg Maddox Oleg Maddox is offline
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Default Craters

I saw somewhere above the question about craters on the airfield. Didn't find. Or maybe it was on russian forum.. simply tired.
Yes it will be. They are technically flat, but looking completely 3D due to used for this purpose technology. And of course you may damage the gear or aircraft completely there.
They will have tunings in editor for the "time of life" - this is neccessary for the gameplay - for sinlge and especially for online. Craters are important element of gameplay.
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  #5  
Old 10-28-2009, 10:01 AM
philip.ed's Avatar
philip.ed philip.ed is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I saw somewhere above the question about craters on the airfield. Didn't find. Or maybe it was on russian forum.. simply tired.
Yes it will be. They are technically flat, but looking completely 3D due to used for this purpose technology. And of course you may damage the gear or aircraft completely there.
They will have tunings in editor for the "time of life" - this is neccessary for the gameplay - for sinlge and especially for online. Craters are important element of gameplay.
Oleg, that was me Thanks for your answer.

Does this mean that in SoW's dynamic campaign, an airifield can be bombed to the extent that the squadron will have to move airifields? If so this would be really cool
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  #6  
Old 10-28-2009, 10:03 AM
Foo'bar Foo'bar is offline
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Default Spinning propellors

When seeing the latest screenshots I was asking myself wich kind of spinning propellors planes will have in SoW. Like one can see in RoF there are real 3D objects wich is looking very realistic from side view. Latest SoW shots don't show any propellors at all so I think they will come later. At least I hope that there won't be the flat spinning propellors wich we know from IL-2.

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  #7  
Old 10-28-2009, 10:14 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Foo'bar View Post
When seeing the latest screenshots I was asking myself wich kind of spinning propellors planes will have in SoW. Like one can see in RoF there are real 3D objects wich is looking very realistic from side view. Latest SoW shots don't show any propellors at all so I think they will come later. At least I hope that there won't be the flat spinning propellors wich we know from IL-2.

Don't worry, we have better. Just problem currently to show it on a fixed screen shot... because we have the image of really rotating 3D model with visible pitch changes... But we will solve this problem when taking screen shots and even in video, when frame rate video capture isn't the same as in game.
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  #8  
Old 10-28-2009, 10:10 AM
JVM JVM is offline
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Hello Oleg!

Talking as we are about missions and campaign, I just would like to give here an extract of an old thread initiated by "Feathered IV" which has just recently surfaced; I do not like too much the way this thread evolved with time but the initial post had interesting views concerning modes/missions which would add a lot to game immersion:

"What if other mission perameters were coded in? What other options could we get?

Maybe instead you'd like to pilot a Lysander for SOE. Fly over to France at zero altitude in the dead of night. Alone in the dark, you would struggle to find 'that little field' marked on your map and glide into it, engine off so as not to alert the Jerries.

Perhaps you'd rather fly a Storch, evacuating wounded from the combat area. Or maybe spotting for the artillery? What if you could give directions and targeting information to ground units?

What about unarmed photo recon? Take your Blenheim across to France to take photographs of the invasion barges. Photographs that the campaign generator can judge and pass you on.

Coastal Command perhaps? Why not have a crew that can actually call out the sightings of distant ships and other objects and give an intelligent description of their range, type and heading?

Or nightfighters with AI radar operators that can actually guide you to the kill?

Wouldn't you like to try to fly a danerously overloaded Ju-52 into the icy landing strips of Stalingrad one day? Or a C-47 over the Himalayas?"

I think creating (or being able to create) missions like this (or even integrating them into a campaign) would add immensely to game's interest!

Do you think it will be possible in the SoW series?

Thanks a lot,

JVM
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  #9  
Old 10-28-2009, 10:29 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by JVM View Post
Hello Oleg!

Talking as we are about missions and campaign, I just would like to give here an extract of an old thread initiated by "Feathered IV" which has just recently surfaced; I do not like too much the way this thread evolved with time but the initial post had interesting views concerning modes/missions which would add a lot to game immersion:

"What if other mission perameters were coded in? What other options could we get?

Maybe instead you'd like to pilot a Lysander for SOE. Fly over to France at zero altitude in the dead of night. Alone in the dark, you would struggle to find 'that little field' marked on your map and glide into it, engine off so as not to alert the Jerries.

Perhaps you'd rather fly a Storch, evacuating wounded from the combat area. Or maybe spotting for the artillery? What if you could give directions and targeting information to ground units?

What about unarmed photo recon? Take your Blenheim across to France to take photographs of the invasion barges. Photographs that the campaign generator can judge and pass you on.

Coastal Command perhaps? Why not have a crew that can actually call out the sightings of distant ships and other objects and give an intelligent description of their range, type and heading?

Or nightfighters with AI radar operators that can actually guide you to the kill?

Wouldn't you like to try to fly a danerously overloaded Ju-52 into the icy landing strips of Stalingrad one day? Or a C-47 over the Himalayas?"

I think creating (or being able to create) missions like this (or even integrating them into a campaign) would add immensely to game's interest!

Do you think it will be possible in the SoW series?

Thanks a lot,

JVM
I think most will be possible, including Himalayas itself.
But probably that will do third party.
Our goal to make the good basis for the future upgrades and changes, including best work from third parties. It is more heavy task than to make just single one season/christmas game.

In this point of view MS FS reached great result with third parties. And instead, shown degradation with the MS CFS with third partie's chaos. Our goal - to learn experience of both MS sim series and our own experience with Il-2 series and to make the system that will be long life-able with the great and right support from third parties... which would not damage fair online gameplay without cheating. So some control from our side we will keep of course.
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  #10  
Old 10-28-2009, 10:19 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by philip.ed View Post
Oleg, that was me Thanks for your answer.

Does this mean that in SoW's dynamic campaign, an airifield can be bombed to the extent that the squadron will have to move airifields? If so this would be really cool
Somthing like this. But trasfer isn't implemented yet. Campaign code is on initial stage. The code of campaign isn't too complex. Complex is tuning of all features possible there...
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