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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-23-2009, 01:43 PM
Abraxa Abraxa is offline
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Cockpits and birds look amazing.
The landscape... well maybe that's England after half century of global warming.
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  #2  
Old 10-26-2009, 12:23 PM
AdMan AdMan is offline
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Impressed with the planes/vehicles

not so much with the maps, very unnatural and cookie cutter looking.

after seeing the BOP mapping I was hoping for something equally as beautiful.

Last edited by AdMan; 10-26-2009 at 12:25 PM.
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  #3  
Old 10-26-2009, 12:52 PM
Tanimbar Tanimbar is offline
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Default Sound

Hello Oleg,
Imagery is fantastic and very promising. Thanks.

As you know, sound is critical for immersion, especially for those of us lucky enough to visit somewhere like Duxford or have grown up with the sound of Spitfires flying overhead (sometimes).

Could you produce a few sound examples - possibly a Spitfire on flyby? But, please don't do that if the sound system is not yet complete - that would just cause people to moan.

Regards, Tanimbar
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  #4  
Old 10-26-2009, 12:59 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Tanimbar View Post
Hello Oleg,
Imagery is fantastic and very promising. Thanks.

As you know, sound is critical for immersion, especially for those of us lucky enough to visit somewhere like Duxford or have grown up with the sound of Spitfires flying overhead (sometimes).

Could you produce a few sound examples - possibly a Spitfire on flyby? But, please don't do that if the sound system is not yet complete - that would just cause people to moan.

Regards, Tanimbar
Tuning of sounds will be more more later. Currently all planes sounds almost the same way with small differences of rpm/min, size of propeller and its type.
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  #5  
Old 10-26-2009, 01:03 PM
Tbag Tbag is offline
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Thanks for all the info Oleg, it is much apprechiated!

One question regarding the trees: This screenshot was released a few month ago:

http://fooblog.mexxoft.com/wp-conten...009/03/021.jpg

Is this just another LOD of the trees you showed in your latest update?

Thanks, Martin
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  #6  
Old 10-26-2009, 01:15 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Tbag View Post
Thanks for all the info Oleg, it is much apprechiated!

One question regarding the trees: This screenshot was released a few month ago:

http://fooblog.mexxoft.com/wp-conten...009/03/021.jpg

Is this just another LOD of the trees you showed in your latest update?

Thanks, Martin
There is some bug in trees leaves. So simple answer. Simply we put last time so-oooooo much in our engine and as the result something was damaged in old code.
I think it will be corected in time. Trees will look by other than on old and on new shot by a program.
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  #7  
Old 10-26-2009, 01:18 PM
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robtek robtek is offline
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Oleg,
i really admire your serenity regarding some of the posts here.
Please continue your great work and surprise us.
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  #8  
Old 10-26-2009, 01:22 PM
|ZUTI| |ZUTI| is offline
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Sorry Oleg to bother you with this again, but just found the video of waaes hitting beaches:


Simple question: how much of this seen on that video will be in BoB?

Really don't know why, but after I saw that video, it just stuck in my head. I know all the rest will be first class but I just need to know about waves and beaches

Cheers.

Last edited by |ZUTI|; 10-26-2009 at 01:25 PM.
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  #9  
Old 10-26-2009, 01:32 PM
Tanimbar Tanimbar is offline
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Default Sound - question 2

Quote:
Originally Posted by Oleg Maddox View Post
Tuning of sounds will be more more later. Currently all planes sounds almost the same way with small differences of rpm/min, size of propeller and its type.
Thanks Oleg.

Would you please write a few words on how important sound is to you, for example, is it as important as the imagery, and whether or not you will try to create realistic, real-life sounds?

I realise that most of us do not know what the sound is like in a cockpit; that we don't appreciate how altitude and weather conditions alters the 'native' engine sounds; and, finally, that many of us think that the flyby sound is similar to the cockpit sound. Therefore, how are you going to manage our expectations of what you can produce and do you already think you will have a problem?

Regards, Tanimbar
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  #10  
Old 10-26-2009, 01:49 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Tanimbar View Post
Thanks Oleg.

Would you please write a few words on how important sound is to you, for example, is it as important as the imagery, and whether or not you will try to create realistic, real-life sounds?

I realise that most of us do not know what the sound is like in a cockpit; that we don't appreciate how altitude and weather conditions alters the 'native' engine sounds; and, finally, that many of us think that the flyby sound is similar to the cockpit sound. Therefore, how are you going to manage our expectations of what you can produce and do you already think you will have a problem?

Regards, Tanimbar
We never had a problem with sound using proper level of sound cards and speakers for which it was designed.
The changes for some aircraft using mp3 from video samples isn't right. maybe it is nice for someone, but it is done without 3D enviroument that we had in Il-2.
I listened some mods that recommended me to listen and what I found? 2D sound using one-two samples.... and damaged sound of other aircraft.

Of course we can take the sound from handheld camcoders and put it in sound engine, but it will be incorrect from the point of view what pilot hear, what people on the ground hear, and what you may hear simulating the position (camera) outside the plane in air.

It is too early to ask me what we will have. However in many inerviews I told that we will have other sound engine working even on a cheap sound card and speakers

100% copy of each aircraft we can't make. We can make just some things that are close and simulate in 3D binaural sound that no one sim has or had (partially had Il-2).

By simple words we will have compessed in dynmaic range sound that to get it working well on any type of sound-speaker system.
In Il-2 was wide dynamic rage, that not all sound systems was able to play right.
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