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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Cockpits and birds look amazing.
The landscape... well maybe that's England after half century of global warming. |
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#2
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Impressed with the planes/vehicles
not so much with the maps, very unnatural and cookie cutter looking. after seeing the BOP mapping I was hoping for something equally as beautiful. Last edited by AdMan; 10-26-2009 at 12:25 PM. |
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#3
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Hello Oleg,
Imagery is fantastic and very promising. Thanks. As you know, sound is critical for immersion, especially for those of us lucky enough to visit somewhere like Duxford or have grown up with the sound of Spitfires flying overhead (sometimes). Could you produce a few sound examples - possibly a Spitfire on flyby? But, please don't do that if the sound system is not yet complete - that would just cause people to moan. Regards, Tanimbar |
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#4
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#5
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Thanks for all the info Oleg, it is much apprechiated!
One question regarding the trees: This screenshot was released a few month ago: http://fooblog.mexxoft.com/wp-conten...009/03/021.jpg Is this just another LOD of the trees you showed in your latest update? Thanks, Martin |
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#6
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I think it will be corected in time. Trees will look by other than on old and on new shot by a program. |
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#7
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Oleg,
i really admire your serenity regarding some of the posts here. Please continue your great work and surprise us.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#8
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Sorry Oleg to bother you with this again, but just found the video of waaes hitting beaches:
Simple question: how much of this seen on that video will be in BoB? Really don't know why, but after I saw that video, it just stuck in my head. I know all the rest will be first class but I just need to know about waves and beaches Cheers. Last edited by |ZUTI|; 10-26-2009 at 01:25 PM. |
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#9
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Would you please write a few words on how important sound is to you, for example, is it as important as the imagery, and whether or not you will try to create realistic, real-life sounds? I realise that most of us do not know what the sound is like in a cockpit; that we don't appreciate how altitude and weather conditions alters the 'native' engine sounds; and, finally, that many of us think that the flyby sound is similar to the cockpit sound. Therefore, how are you going to manage our expectations of what you can produce and do you already think you will have a problem? Regards, Tanimbar |
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#10
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The changes for some aircraft using mp3 from video samples isn't right. maybe it is nice for someone, but it is done without 3D enviroument that we had in Il-2. I listened some mods that recommended me to listen and what I found? 2D sound using one-two samples.... and damaged sound of other aircraft. Of course we can take the sound from handheld camcoders and put it in sound engine, but it will be incorrect from the point of view what pilot hear, what people on the ground hear, and what you may hear simulating the position (camera) outside the plane in air. It is too early to ask me what we will have. However in many inerviews I told that we will have other sound engine working even on a cheap sound card and speakers 100% copy of each aircraft we can't make. We can make just some things that are close and simulate in 3D binaural sound that no one sim has or had (partially had Il-2). By simple words we will have compessed in dynmaic range sound that to get it working well on any type of sound-speaker system. In Il-2 was wide dynamic rage, that not all sound systems was able to play right. |
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