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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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computer specs?
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#2
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Possible release date?
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#3
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Hi Oleg, Thanks for the update, the spit cockpit is stunning. Some of the land detail shots appear to be in the Pacific theatre, is this for future releases or just a general overview of what the new game engine is capable off? The water/sun/clouds etc are amazing.
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#4
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Yes, the one you are using now , even if not the final specs, only for satisfy our curiosity about what kind of machine we will need in the future.
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#5
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VERY nice shots. The detail especially on the planes is amazing especially in cockpit.
I also like the approach on the trees! The cliffs look great as well, though this shot is not for the benefit. Ingame you won't notice it probably, but on the shot you can see the tiling of both, texture and structure. |
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#6
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Cockpit and planes look nice. Little bit of anti-aliasing and they should look great.
Colors for the ground where quite bright. Does the multisample anti-aliasing work in SOW for the water edges, cockpit gauges and other places where it didnt work in IL2 ? Supersampling works in IL2 but its rather heavy. Last edited by Antmano; 10-23-2009 at 12:40 PM. |
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#7
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Looks like Oblivion a bit. Always wanted to strafe those blighters in Cyrodiil...
Edit: Thanks Luthier. Good to know |
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#8
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Thanks for taking the time to answer us, luthier!
Considering it's still alpha, it looks extremely promising. And that's just scratching the surface. I'm looking forward to some more details on what's under the hood. |
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#9
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I just have one question about the water. Can't find that video from 1946 feats CD that was showing waves hitting the beach and that video was stunning. From the pics, it seems that water is not what was shown back then. Please, don't get this wrong. I know it's still alpha and It is indeed very nice. Still, can we have some pics in the next update of the beaches? I'm very interested in that, what can I say. Planes, specially cockpit that is show are spectacular.
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#10
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It seems No AA was used and probably no (or too little) AF. It is likely that with higher AF, landscape textures will look way sharper. Now they are too blurry.
Question to Oleg: Currently market of LCDs is getting flooded with wide gamut displays and they show too saturated colors in non color managed environment. If I recall correctly, OpenGL has extension which lets to use color management on textures. Maybe it is possible to make this extension available as optional, so that owners of wide gamut LCDs could play with exact colors this game was intended to be played? |
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