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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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BoP for PC would be interesting, too.
Just like LockOn and DCS: One with rather easy FM, DM, but a couple of planes, the other a study-simulation concentrating on just one aircraft at a time. Definitely could be the stepstone for some people coming from tactical shooters like ArmA2, OFP2 or BF who seek a bit more realism, but don't want to get to close to full real just now. |
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#2
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You mean like a Warbirds or Air Attack but with better graphics. Yeah i could see that doing well.
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#3
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Exactly - well, and a little less arcade I hope
Love the soft selfshadowing in the cockpits - that will really add a lot to immersion. |
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#4
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Interesting, the devs stated when the title was announced that they had no intention of releasing a PC version. It will be good if they have changed their minds. It might introduce some more people to the FS fraternity.
I wouldn't want to play such an arcade title myself, but if it is moddable or possible to cross breed with the Il-2 series, I would certainly buy a copy. |
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#5
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I always suspected that part of the agreement for obtaining Il-2's code was that they wouldn't produce a PC derivative.
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#6
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The snow landscape is amazingly good, beautiful sad grey light !
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#7
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The cockpits are dark and mysterious like a pre-teen gamer will love.
All the dark shadows are too much The rain on windshield is too much I'd say it looks pretty good otherwise. |
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#8
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Clearly this is a continuation of assets from Birds of Prey - a port.
Given that, they have a long way to go. The console version has nowhere near the attention to detail as 1946, it's buggy, the flight models were somehow messed up on a quite a few planes (ta-152, fw190, p51, p47). You can't change weapon convergence, fuel load, or weapon loadouts. In fact, some versions (K4) of the 109 forced you to fly with gun pods - no option to remove them. They used one cockpit for every plane type and even subbed the p47 cockpit for the p51. No selectable difficulty menu like 1946 - just 3 set in stone settings. The damage model (while looking graphically nice) was simplified, for instance if you tried to belly land - the game was programmed to just make you blow up if you don't land: 1. on a runway, 2. with gear down. Belly landings were impossible. Online play even in sim did not require you to RTB and land to collect max points for kills. Also the multiplayer system did not have a dedicated server - you played a match with the people who joined intially, if they left, no one can join in middle of match to even teams - poorly done. They have a LONG way to go to get this as fun as IL2 1946 is, even longer to get this where SOW will be. Last edited by fuzzychickens; 10-23-2009 at 06:44 PM. |
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#9
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If you look at the cockpits in the sim hq thread vs the SOW updated spitfire cockpit , there is no comparison.
http://files.games.1c.ru/il2pict/grab0100.jpg And the BOB SOW update is stated to be a WIP . . . so its going to be better when SOW BOB comes out. Now that others have said it is birds of prey, the graphics in SIM HQ do look console-ish. They look like IL-2 1946 modded graphics cockpits, nothing near the SOW spitfire Nothing to worry about. |
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