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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 10-19-2009, 07:35 AM
Draupnir2 Draupnir2 is offline
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You are right guys, the houses etc. are off-scale.

I landed an managed to tax into a town before the misson ended. One side of a house was more or less equal to the winfspan of the 109. The houses in between dollhouses and real houses, but definately too small.

I would not say it destroys the immersion, but it makes hitting ground targets challenging.
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Old 10-19-2009, 03:06 PM
Doktorwzzerd Doktorwzzerd is offline
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Hmmm, I've gotten to be pretty good at finding the targets but it does seem way too hard. I think you guys are right about the scale, I haven't really investigated it, but it definitely feels like objects on the ground are waaay too small. Like ships for instance, they are tiny compared to how big they should actually be. Unfortunately thats something that can't be patched but hopefully in the sequel it will be fixed. I hope the devs take note of this thread.

Also compare landing on a carrier in BF:1943 and bombing a capital ship in BoP, the BF:1943 carriers are definitely smaller than real life carriers, but they are huge compared to any ships in BoP. Its definitely weird, I wonder why the devs did it?
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  #3  
Old 10-19-2009, 11:52 PM
Skoll Skoll is offline
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Default Size comparison

I landed an Il-2 next to a Panther tank. The Panther definitly feels too small . BUT the Il-2M is more than 50% longer than the tank is real life (6.87 m vs 11.6 m). I intuitively imgined the plane too be smaller compared to the tank. I've seen neither in real life. For camparison click on the image.
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  #4  
Old 10-20-2009, 08:08 AM
Benrizz Benrizz is offline
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That's a nice pic. Definitely scale is not correct.

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look at the wooden bridge in the port of Dover. You can easily land a bomber. It is far too big. Even the wooden barriers of that bridge are as high as a 5 floors building
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Maybe the big airport in Dover takes most of the peninsula because it has a correct scale with planes in comparaison with the rest of the landscape. Just look at it from 7000 m high. That's impressive.
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  #5  
Old 10-20-2009, 08:50 AM
FOZ_1983 FOZ_1983 is offline
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It seems some buildings are a good size and some are not.

Next time you land, taxi near a house somewhere and look at it in comparisson to your aircraft.

In general i found the size to be acceptable, it was the camouflage that i struggled with. Made it far more interesting though. I had to circle around and look for the flash from the cannon/guns and then dive down with rockets and bombs. I must admit its a very satisfying kill.
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  #6  
Old 10-20-2009, 03:28 PM
Doktorwzzerd Doktorwzzerd is offline
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I'm guessing the scale issue was a design compromise between giving us realistic/authentic scenery and good frame rates. If everything was 1/1 scale, I'm guessing it would slow the game down a lot, so the devs opted to reduce the scale of ground objects to improve performance. Thats just a guess though.
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  #7  
Old 10-20-2009, 05:23 PM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by Doktorwzzerd View Post
I'm guessing the scale issue was a design compromise between giving us realistic/authentic scenery and good frame rates. If everything was 1/1 scale, I'm guessing it would slow the game down a lot, so the devs opted to reduce the scale of ground objects to improve performance. Thats just a guess though.
I think you could be right, on the one hand...

I suspect they scaled it down to increase the sense of speed or for more optimal texture resolution. I doubt it is for performance reasons as scaling the ground down means you have to render more.
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