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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-15-2009, 04:50 PM
mkubani mkubani is offline
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It's my personal opinion that heavy bombers in IL-2 would never be used in their historical role and flown the real "hardcore" way because it is very time consuming, difficult, not much rewarding and last but not least for most virtual players boring to fly long missions. I think this would be especially true online. And the workload needed to accurately model a heavy bomber interior is enormous. So the return on time/energy investment is very small. I think it's enough to have heavies as AI only for 99% of all players.

Martin
Daidalos Team

Last edited by mkubani; 10-15-2009 at 04:53 PM.
  #2  
Old 10-15-2009, 05:45 PM
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ElAurens ElAurens is offline
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Flying the modded game I have done several multi hour missions in the H8K "Emily" flying boat on the 1 to 1 scale "Slot" map online. I can assure you that after all that time over open water, navigating with a stopwatch and compass headings only and delivering the bombs on target, it was very satisfying.

There is room in this sim for long range aircraft, and there are folks who are interested in flying them in a realistic manner.

Do we need a dozen different types of heavy bomber and recon aircraft? No. But to have some is a good thing. And more very large maps to use them on.
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  #3  
Old 10-15-2009, 06:32 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by mkubani View Post
It's my personal opinion that heavy bombers in IL-2 would never be used in their historical role and flown the real "hardcore" way because it is very time consuming, difficult, not much rewarding and last but not least for most virtual players boring to fly long missions. I think this would be especially true online. And the workload needed to accurately model a heavy bomber interior is enormous. So the return on time/energy investment is very small. I think it's enough to have heavies as AI only for 99% of all players.

Martin
Daidalos Team
100+

We need work done on the program core, ai performance and mission builder more than we need another bomber. We need to get this sim more fully featured for users to more effectively enjoy the sim online and offline.

My gosh what a mission builder tool like in the old MSFT CFS2 or Jane's WW2 fighters would do for this sim. Of course, we'd also need better tools to make mission building more efficient for humans to program it.

How many times have you flown a computer generated mission, spent an hour and then it put you into some world class uber stupid situation. How many times have you been following some stupid AI leader and couldn't advance in the campaign... because you couldn't succeed following the AI idiot.

I think the tool for applying keyboard commands could use a major overhaul...etc. I can think of a thousand things that would make this sim more interesting, immersive and exciting for users than more aircraft. Then of course... I have been doing this virtual air combat thing for over 10 years. I've used and currently own just about every air combat sim that is worthy of note.

Thanks to TD we'll have a sim worthy of a new retail release soon.

Last edited by nearmiss; 10-15-2009 at 06:36 PM.
  #4  
Old 10-16-2009, 10:04 AM
LesniHU LesniHU is offline
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Quote:
Originally Posted by mkubani View Post
It's my personal opinion that heavy bombers in IL-2 would never be used in their historical role and flown the real "hardcore" way because it is very time consuming, difficult, not much rewarding and last but not least for most virtual players boring to fly long missions. I think this would be especially true online. And the workload needed to accurately model a heavy bomber interior is enormous. So the return on time/energy investment is very small. I think it's enough to have heavies as AI only for 99% of all players.

Martin
Daidalos Team
disagree. Try to fly an online multihour mission (with human navigator onboard and if possible a gunner or two too), its different world, much more team oriented, based on responsibility and certainly not boring.

Agreed on work required, but I think heavy bomber is much more needed than yet another fighter plane(s), gain/effort ratio would be much bigger.

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Originally Posted by Billfish View Post
Would really like to see an option to have bomb craters last indeffinitely.........It's a critical aspect of base attacks forcing aircraft to have to divert to other bases. I say option in that I understand the logic of them filling in....Yet it would have great value in most missions in that it adds to the realism.

In kind, a static crater "object" would be a great addition.
We are already working on this, but long lasting craters pose big performance hit (what is probably reason for their short duration in game).
  #5  
Old 10-16-2009, 11:10 AM
csThor csThor is offline
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And I agree with Martin

The problem is that a heavy bomber needs a much different environment than even the tactical ones we have. IMO the only bombers worth working on are those tactical ones since they did missions which can be depicted in this game - unlike those of the heavies. For them the whole issue of briefing (with pics or schematics of the target zone), targeting itself (viewing distance, group dropping by AI, question of points and/or medals/promotions in campaigns etc) and a number of additional problems (radar, interceptor AI, formation size and type ...) would have to be solved before even the first plane would be ready.

For me the Il-2 engine is best at tactical level (not to say it couldn't be enhanced a bit) and close air support.

PS: Lesni - wrong avatar. Didn't you see the correct one @ the daidalos board?
  #6  
Old 10-16-2009, 11:56 AM
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JG52Uther JG52Uther is offline
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Some of the mod maps are 1:1,so there could be a case for heavy bombers.I have regularly flown long missions lasting hours in the He111 and Ju88.Full switch with map reading,timings and dead reckoning is very absorbing.
Still,SM79 is the new best for me,and I certainly thank DT for that!
  #7  
Old 10-16-2009, 12:32 PM
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ElAurens ElAurens is offline
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I too have flown very long missions online on the "Slot" map in the "Emily". Hours of navigating by compass heading, speed and clock.

A very different kind of flying, and rewarding when the bombs hit their target.

So don't discount heavy/long range bombers out of hand.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
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