![]() |
|
#13
|
||||
|
||||
|
Kings Bounty Hunter i am really gald you solved the problem.Good job.
loreangelicus i did some long battles after using the charger fix (one of them was against Karador and took over 145 turns) and never again had the problems with chargers. I can show you what i did. This is the original file for energo_mana.atom main { class=pawn apass=0 nodimming=true model=polyemit.bma spawnscale=0.6 } editor { align=grid/0/0/0.1/0.1 spawnangle=0:1:360 angle=0:1:360 spawnscale=0.6 scale=0.1:2 } arena_params { hitpoint=5 takedmg=0 defense=3 realdeath=1 attacks= resistances { physical=1 poison=1 magic=1 fire=1 } script_data { ap=1 } } animations { appear=polyemit_energo_appear.bsa/fr:60:120 idle=polyemit_energo_idle.bsa/fr:25:50 disappear=polyemit_energo_disappear.bsa/fr:25:50 death=polyemit_energo_disappear.bsa/fr:25:50 } scripts { idle=default_idle pl_bonus=enbox_bonus subturn_modificators=enbox_modificators } attachments { 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=0 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } particle { trans=0/-0/0/1.10000002 animation=idle file=energo_mana_ball.ptb } particle { trans=0/-0/0/3 animation=appear file=energo_mana.ptb } particle { trans=0/-0/0/3 animation=disappear file=energo_mana.ptb } slot=2 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=1 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=3 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=4 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=5 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=6 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=7 } 0 { particle { trans=0.1/0/0/0/-0/0/1.5 file=energo_mana.ptb } slot=8 } 1 { particle { trans=0/0.1/0/0/-0/0/1.20000005 animation=idle file=energo_mball_shadow.ptb } particle { trans=0/1.25/0/0/-0/0/1.5 animation=appear frame=55/80 restart=true file=energo_mana_accum.ptb } particle { trans=0/1.25/0/0/-0/0/1.10000002 animation=disappear frame=0/10 restart=true file=energo_mana_exhaust.ptb } particle { trans=0/2/0/0/-0/0/0.60000002 animation=appear frame=22/55 file=energo_mana_beam.ptb } } 1 { sound { animation=appear frame=0.01 file=energo_mana_appear fadetime=60 } sound { animation=disappear frame=0.01 file=energo_mana_disappear fadetime=60 } } } All i did was to simply delete the part highlighted in red ,since it seems those lines are responsible for the chargers disappearance. PS : I forgot to mention. I did the same thing to energo_rage.atom file . Last edited by bucazaurus; 10-10-2009 at 05:53 AM. |
|
|