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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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make all AI planes flyable
I'd like to see some of the more realistic sounds put in for the planes and efx like machine guns. Kyushu J7W1 Shinden Ask Oleg if you guys can fix the FW 190 cockpit (the bar you know). TBF avenger (heck its in there you could rename it TP Revenger) panzerfaust or (I forgot the name) anti tank rockets the Germans used. I don't want to fly late war jets or TA152C for rockets. More late war naval torpedo / dive bomber planes like the B6N Jill and B5N2 Kate Kyushu J7W1 Shinden F8F Bearcat Fiat G55 P-51 with rockets Give bomber guys the B-17, B-24, Lancaster, and the luftwaffe that 4 engine bomber Me-410 / 210 Kyushu J7W1 Shinden Quote:
I never thought America would "sellout" but the Chinese do wave alot of $$ and they do buy alot of bonds. http://news.yahoo.com/s/ap/20091001/...building_china No I don't have just have a bone to pick. I just know someone who was shot by red officials because of his religious affiliation. |
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#2
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There appears to be quite a bit of confusion over the naming conventions associated with the 4.09 ---
Maybe you should think about calling it the 4.09F, 4.09Final,4.095 or something that differentiates it from the previous beta releases of 4.09, 4.09m. It the coming months new IL2 users and some that have been away for awhile are going to be confused over just what files to download. The download sites for the most part don't remove old stuff. The just leave the old stuff up like people "want it". LOL A simple 4.09F (for final) and 4.09F-DS (for final dogfight server) would probably do the trick for everyone. ----------------- Last edited by nearmiss; 10-06-2009 at 04:15 AM. |
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#3
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Its called 4.09m, the previous beta version was 4.09bm.
Last edited by nearmiss; 10-06-2009 at 09:49 PM. |
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#4
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Is there the possibility to put the new planes in the current dynamic campaign?
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#5
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An update of the Dgen.exe file would be nice. Last edited by Juri_JS; 10-06-2009 at 03:22 PM. |
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#6
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I dont think currently we will be able to use any of the new content for offline dynamic campaigns until DGEN is altered and from what I have read it doesnt sound promising.
Lowengrins DCG on the other hand may work but it will take some work with alot of trial & error. Is the dynamic generator side of the sim being neglected because of lack of resources? Or is it considered unimportant in comparison to the online experience. There are some brilliant DGEN campaigns out there, I own BOE, Ostfront & the Last days as well as the free to the community dgen campaigns by Ian Boys, Boelcke, Veltrut, Jumo & Enjoy.( there are others but I cant remember the authors names) I have seen a definate improvement in the AI performance since the new patch & it seems really strange that 4.09 gives new planes, new maps & a better performing AI & yet currently these can only be used in static campaigns or online. It seems strange, however you never know what is around the corner with IL2 Team Daidalus has proved that so heres hoping. |
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#7
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The problem of the DGen is that it's not a Maddox Games in-house development. It was made by Starshoy, who hasn't been seen for ages, and AFAIK there is noone around who really knows what the exe contains. And given the structure of development back then when FB was in the making I doubt anyone but him has the source code or has gotten a look at its innards (AFAIK, again).
As for the offline vs online argument. I am an offline only player. Online with its ever-present sportive dogfight-contest, fighter fixation and late-war addiction is just not my cup of tea. As such I am of course interested in giving offline players enough "meat on the bones" to enjoy that part. However, and this is my very personal opinion, I am not a fan of the so-called "dynamic campaigns" in spite of having been part of the development team of "Ostfront". I greatly prefer decent hand-made campaigns, which are IMO much better at creating immersion than the DGen/DCG products. The latter aren't dynamic in the sense I need a campaign to be dynamic - while playing a mission. They produce the same canned missions a FMB user can dish out, but regarding briefing, ground-object placement and coordination of air assets a human mission builder is just infinitely superior to either of the campaign generators. As a result of this I have not concerned myself with dynamic campaigns for a long, long time and so I don't know about the latest developments or the state of DGen.exe (for example). I don't know if Daidalos' coders can do something about DGen, but given their workload on currently-running projects I doubt they can throw more than a cursory glance at it. If it's easy to do, I guess it's doable. But if it takes someone to really "reverse engineer" the thing I don't know if there's hope for the patient. |
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#8
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Thank you for the new patch !
No other game fascinates me over such a long time period as IL2 does. Is it possible to make the new airplanes viewable in the "View Objects" ingame screen? Maybe it's just my installation but I cannot find them I don't need the text; only want to see them if it's too much work. Thank you. PS: Looking forward to further patches |
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#9
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Not sure if this has been asked before and I'm not about to read through 40+ pages
Is there any possibility of any of the higher quality of MOD aircraft that have been produced ever being "officially" added via one of the future DT patches? The Spitfire MK.XII, MK.XIV and the A3 FW spring to mind and I'm sure many of you know about the high quality Whirlwind and Lancaster that are being worked on over at RAF662. Just curious as I would love to see some of this work officially recognised. |
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#10
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Quote:
The Spit XII and XIV are the only ones I have personal experience of that I'd say were up to the right standard. The flightmodels I can't comment on (they definitely aren't uberplanes), but the models certainly are almost perfect. |
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