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#1
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Both my paladin and Mage are making very good use of the Pain Skull (drained to 0% so it doesn't halve your mana). Without the Pain Skull, my mage couldn't even use any Rage skill in the first round (I know, I tried). +5A and +5I is great, but you can get them with multiple other items (for example the Royal Snake ring gives you +3I, the Runic sword +2A and +2I). I'd have to say that I found the Rage abilities more usefull then the extra damage my spells or units would inflict - they don't scale as well with increasingly difficult enemy armies as Rage skills do (Glot Armor is a lifesaver in round 1). There are only a few other items that increase Rage income, and the Spear of Rage is pretty shoddy in that regard. (+20% only in contrast to the +50%) For a warrior, I bet the Rage increase is not as important, so the +5A and especially the +5I is more usefull. |
#2
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Just started Ellinia, and just in case I pick it up somewhere (dead lands?), I have a bunch of suppressable items (around ![]() Alas, I have killed everything in Freedom and Darion (even Rezo, Enemen, undead in Deserted Castle) except for the giant and dragon enemies in the warrior test. All enemies in the dwarven lands are also dead, except for the double fights (will fight these at the latest level possible). |
#3
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before you even start your single fight after the turtle with a ancient vamp or something make sure u got magic spring then end the battle with max rage and mana and start new fight right after keep doing this untill u have cleared an area then go to the second with 75% rage keep doing this area after area and you shouldn't have any problems in keeping the rage up ^^ |
#4
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#5
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it does work for me
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#6
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well you'd need to be hit four times for an average Resurrection to be worthwhile, and being hit that much would probably use up most of your ressurection... unless you have griffins who would make that worthwhile anyway (quadruple damage per round
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#7
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ever heard of reducing a stack to minimal like les than 5 units?
their hit hardly does damage to the unit and with a totem behind it it wil heal the attacked unit ![]() |
#8
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i have updated the post
![]() more info is inside enjoy your read! |
#9
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Some creatures are very good vs the Towers:
Before I begin, yeah, melee creatures next to the towers can wreck them good, but getting there can be a lesson in futility. The ones I'm mentioning below are flying or ranged units capable of wrecking towers. Ents and Ancient Ents both hit the towers with the insect swarm hard. Plus, they're expendable. Who cares if they get killed as they're borderline worthless in regular battles? However, they tend to last in these tower battles as well. Keep them in garrison primarily for tower battles. Dwarven Catapult. This should have been obvious to me from the start...but it wasn't. Any dragon. Red and Black being better than Emerald, who I feel is the best in the regular battles. Griffins. Buff them up, heal them, it doesn't matter. Sic them on the towers and don't concern using them on regular units unless they're in the way. Dwarven Alchemist, but ONLY with fire bottle. After it's used, either give them the "Gift" or, like I do, have them assault the brown gremlin towers as they're ability to range through creatures to hit the tower thus damaging them both is the best use of them. Unless you're going for zero units, the dwarves all make good tower assaulters due to their "hardiness" plus being expendable. As a mage, these are what I use for towers. I wait til I'm at a dwarven castle, replace my regular units with the expendables and easily rush the battle. Giants- Otherwise, don't waste a cent on purchasing them. Last edited by Shadowcran; 12-12-2014 at 05:24 AM. Reason: Extra Information |
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