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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-03-2009, 04:26 PM
Seamus Seamus is offline
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Hi,

I just finished installing a clean copy of 1946 and patched it up to 4.09. Now Im ready to fire it up, but I can't get past 95% loading mark at the splashscreen
What do I do?? I'm running Win7 x64.

Tnx in advance,
Seamus
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  #2  
Old 10-03-2009, 04:50 PM
Viikate Viikate is offline
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Seamus & gbollin. Have you tried this DLL change?

http://forums.ubi.com/eve/forums/a/t...3/m/6001031497
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  #3  
Old 10-03-2009, 05:11 PM
Seamus Seamus is offline
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Tnx for your reply, but no, no joy.

Besides, 408 itself didnt come withnew dll's nor did 4071. Anyway, I tried the dll's of an other installation I got which worked on that installation (ie. modded)
but no joys.

Why is it always so difficult to get a game running after a new patch, 'so called' fix?!?! Its always the same story

Seamus
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  #4  
Old 10-03-2009, 07:34 PM
LLv24_Pehmis LLv24_Pehmis is offline
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Default TB-3 takeoff issue/question

S! all

I would like to note here a possible bug. And this one might be already noted, or might not be a bug (doubt it).

We were flying with some fellow squad members "testing" the new Fokkers. One of us was flying a TB-3 and the rest of us trying to shoot it down. None of us have a real lot of experience flying the TB-3... but here is what we found:

The (possible) bug we found:
The TB-3 can takeoff from a distance of only ~50-100m and sometime even less? Even with a full bomb load. (meaning rolling started from zero speed)

Nothing serious, and possibly known but thought to let you guys know of this.

Thank you Oleg & DT for this patch!

Pehmis
Squad leader
www.llv24.com
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  #5  
Old 10-03-2009, 08:27 PM
laurek laurek is offline
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After applying patch 4.09m i cant run Il2 either. I have tried a complete reinstall from the DVD and patched it up to 4.08m as it says in the readme. I also tried to copy the Dll's mentioned above from a backup folder i made but to no avail.
My previous install ran without any problems and i didnt use any mods. I use Vista 32bit if thats any help
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  #6  
Old 10-03-2009, 09:07 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Just found this one less than 5 minutes ago:

In QMB, Slovakia map (I only tested it on Winter, but I think it's also worth for Summer too), when you set your side to "Axis" and the Target as "Scramble", you take-off from an Allied base. I was a little bit surprised to see cannon shells exploding around (and at) me while I was starting the engine.
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  #7  
Old 10-03-2009, 10:39 PM
FAE_Cazador FAE_Cazador is offline
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Fokker DXXI Early, with skies, in QMB Moscow Winter map.

When landing on a snow covered airstrip, the skies "submerge" under snow, as does wingtip, if plane rolls, without neither crashing nor breaking.

Also, if you press on wheel brakes, you still can hear the sound of brakes as in a wheeled plane.

Track available, sent to DT email adress.

BTW, very nice D-XXI, and excellent cockpit, really a very high-quality work.
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Last edited by FAE_Cazador; 10-03-2009 at 11:55 PM.
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  #8  
Old 10-03-2009, 11:28 PM
gbollin gbollin is offline
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That worked for me the dll change did the trick. Thanks
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  #9  
Old 10-04-2009, 02:42 PM
Viikate Viikate is offline
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Quote:
Originally Posted by FAE_Cazador View Post
Fokker DXXI Early, with skies, in QMB Moscow Winter map.

When landing on a snow covered airstrip, the skies "submerge" under snow, as does wingtip, if plane rolls, without neither crashing nor breaking.

Track available, sent to DT email adress.
Sorry I coudn't find the track from the email, but I think I know what you mean. Problem with recorded tracks is that they don't store enough information so that all visual element could be replicated perfectly. However in game itself they should work ok.

For example skis are not aligned with ground when plane lands, since there is no information available that when they should turn. Problem doesn't exist with Gladiator's skis since they are always alignd with ground, but that's slightly incorrect behaviour for the skis.
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  #10  
Old 12-12-2009, 09:29 PM
Eldur Eldur is offline
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Quote:
Originally Posted by Lucas_From_Hell View Post
Just found this one less than 5 minutes ago:

In QMB, ...
... when selecting Crimea and Airfield as a target the new advantage/disadvantage selector creates corrupt mission files.

Quote:
Originally Posted by jurinko View Post
Still I do not understand how someone tries first to land on the water but the screen is beautiful
I used to "drive" on the water with FW-190 back in Il-2... was a lot of fun

Quote:
Originally Posted by andrea78 View Post
The problem (in my config) is not dlls, but files.SFS: mantaining the old one (from dvd), the game starts, while with the newer it crash just after loading.
You're basically running 4.07 then... but still it's weird.

Quote:
Originally Posted by IvanK View Post
Out of interest in game BF109G2 at 500Kmh IAS you can obtain 6.8G and maintain it in a descending spiral.

Now where does that fit into the Porked index scale ?
The others are porked. That's why we have P-51 wing shed whiners around. They can take 15+G with EASE! Should be impossible.

Quote:
Originally Posted by JG27_brook View Post
Me 109 G-6:
Me109 was almost a dream come true for a pilot. Good controllability, enough speed, excelent rate of climb. The feel of the controls were normal except when flying over 600km/h - some strength was needed then.
- Erkki O. Pakarinen, Finnish fighter pilot, Finnish Air Force trainer. Source: Hannu Valtonen, "Me 109 ja Saksan sotatalous" (Messerschmitt Bf 109 and the German war economy), ISBN 951-95688-7-5.
I remember that there was some Finnish data around that said it was possible to pull out the 109G-6 from a dive at 800km/h IAS with 4G. There were discussions on the concrete 109 elevator in FB. And I did one thing. Fire up UDP speed with a G-Meter in it, dive and pull at 800m - without even trimming (!) I had more than 4G. I think it was somewhere around 5-6. That would mean, that even the 109 elevator is not "concrete enough". Really, the point is that a lot of the planes just have too much elevator authority. Opposed to that is the lack of rudder authority, especially on ground.

Quote:
Originally Posted by Oktoberfest View Post
The issue 109 pilots obviously face is that the elevator becomes concrete at higher speeds than 350 kph. It's contestable that this speed is very low to have a concrete elevator, but here is not my point. It seems that the speed taken to make concrete elevator was TAS and not IAS as it should be. With this possible mistake, the 109 keeps being relatively manoeuvrable at low to mid altitudes, but becomes uncontrolable at high altitude.
That's definately a point. It should go along the IAS.

Quote:
Originally Posted by Aviar View Post
A tiny bug to report on one of the new 4.09m QMB missions.

Map: MTO
Target: Airbase
Defence: None

Although Defence is set to 'None', there is still a nasty AAA Tank (Coelian) defending the base. There should be no AAA on the base at all. (There is a seperate AAA setting for that).

Aviar
I see the same problem on Crimea with the Airbase when flying Allied. And there's LOTs of uber Flak. When flying Axis I really have to switch AAA on to have them there. I think this "bug" is as old as Il-2 itself though. But now, when DT alters the QMB mission, it's the perfect moment to address this issue.

Last edited by Eldur; 12-13-2009 at 01:25 AM.
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