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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-30-2009, 06:46 PM
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Robotic Pope Robotic Pope is offline
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Originally Posted by Marchochias View Post
I use the G-6 as well, but I haven't tried the E or F series enough to see any advantages they would have over the Gustav.

I think the game has a typo with the G-6 armament, it says "2 machine guns and 3 30 mm cannons" when I think the actual armament is 4 machine guns and one 30 mm cannon.
No, It is Correct.

None of the Me109G's had any weapons inside the wing. They ALL had One 20mm or later One 30mm Cannon in the engine and Two machine guns ubove the engine.(G-2 has 8mm mg's, G-6 replaced these with 13mm mg's)

In BoP the 109's with 3 cannons are fitted with the conformal gondola 20mm wing cannons. These were great at taking out bombers but pretty much destroyed the planes ability to dogfight. They were usualy used as night fighters.

The 109K introduced 2 internal 30mm in the wings, so although still adding to the weight, but without the drag and restored the handling somewhat.

The 109F should be the best handling of all. It had more power than the Emil for not much additional weight. It also had the improved wing design which the Emil didn't.

The Gustav really added too much power and weight for the airframe. It was a dangerous plane for the german pilots, thay had to be carefull or their own plane could kill them.
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  #2  
Old 09-30-2009, 08:20 PM
Marchochias Marchochias is offline
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Ah, so the 109 G-6 and 109K actually do have 3 cannons as well as 2 machine guns, interesting.

Especially if it doesn't hurt the K's handling as much as it does the G-6's. I found the G-6 to be a decent enough dogfighter, I blew up plenty of Spitfire MXIs with it. Though of course their pilots didn't seem to know anything than trying to just turn with their enemy every time, like someone flying in BF1943 :d
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  #3  
Old 09-30-2009, 09:58 PM
ChankyChank ChankyChank is offline
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I think the G-10 handles very well, it's the fastest 109 on the game. It still doesn't have the acceleration of a spit so be careful. I usually fly the K-4 just because the G-10's armament is utterly dissapointing once I became accustomd to flying the K-4. 109s can turn with a spit or an LA at the right speeds, but it requires so much energy that you can't sustain the same radius as them. Manage your energy, try to stay above your target while they turn, let them kill their energy. Most spit or LA pilots immediately enter a turn when you engage each other, I try to go high, dive back in while they're bleeding energy to get a burst in. If you hit them, their controls are definitely going to be affected. If you miss you may want to disengage and come back when you've regained an advantage. Be patient-if they are multiple people playing wait for them to engage each other and dive in the back of the line. I've been able to score 4-5 consecutive kills with limited ammo in a K4 riding the train

Last edited by ChankyChank; 10-01-2009 at 01:28 AM.
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  #4  
Old 09-30-2009, 10:08 PM
Marchochias Marchochias is offline
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Whats the G10 and K4 armament?
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  #5  
Old 10-01-2009, 01:25 AM
ChankyChank ChankyChank is offline
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K4=3 cannons 2 machine gun G10=1 cannon two machine guns.
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  #6  
Old 10-01-2009, 02:33 AM
SgtPappy SgtPappy is offline
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I prefer the 109F myself.

F-4 to be precise. Light, fast,maneuverable. I think it's the best balance of all 109's, and I don't care much for the light armament.

The G-6, IMO, is really just a fat G-2. Just has gondola hardpoints and whatnot.

That said, all 109's are fun. In other sims, I've rarely been ever shot down in one.
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  #7  
Old 10-01-2009, 02:57 AM
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Originally Posted by Robotic Pope View Post
No, It is Correct.

None of the Me109G's had any weapons inside the wing. They ALL had One 20mm or later One 30mm Cannon in the engine and Two machine guns ubove the engine.(G-2 has 8mm mg's, G-6 replaced these with 13mm mg's)

In BoP the 109's with 3 cannons are fitted with the conformal gondola 20mm wing cannons. These were great at taking out bombers but pretty much destroyed the planes ability to dogfight. They were usualy used as night fighters.

The 109K introduced 2 internal 30mm in the wings, so although still adding to the weight, but without the drag and restored the handling somewhat.

The 109F should be the best handling of all. It had more power than the Emil for not much additional weight. It also had the improved wing design which the Emil didn't.

The Gustav really added too much power and weight for the airframe. It was a dangerous plane for the german pilots, thay had to be carefull or their own plane could kill them.
I should say that the 109K-4 from BoP, still has the gondola cannons of the G-6. It was with the 109K-6 that added internal wing cannons.
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Old 10-13-2009, 04:26 PM
mattmanB182 mattmanB182 is offline
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Just an update here: When I first flew the K-4 in a fight, i thought it was a crate, and I did terrible. But now I really love the K-4, if you know how to fly it, it can be a beast even on team battle.

I dont stress hard over getting in turning fights. If he starts to bank hard, I simply change to another target of opportunity. It does not take much from a K-4's armament to take down an enemy plane.


Its not the best handeling, and it is heavy, but its very fast. Its armament can take down anything fairly easily.

One more thing I would like to add: Many of you will disagree, but the K-4 seems to be a much more stable gun platform than the G-6. I actually score hits much more easily using the K-4. It has really become my favorite 109. And it can take quite a few hits before control is lost.
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Old 10-13-2009, 04:51 PM
DoraNine DoraNine is offline
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I almost exclusively fly the 109s (as most people have probably noticed), because the FW190s and American planes are so poorly modeled in the console version. Until I got the 109K model -- I only flew the G6, as it makes up for my lack of gunnery skills with serious firepower. After a few weeks of disproportionate beat-downs from Hurri IIs, Spits, and La-5's -- I changed the way I was flying -- and stopped trying turn with everyone. As soon as I did this -- I started doing more killing than dying, and thus finally earned the K model alot sooner than I thought I would. I now fly with the K model, and while I don't get near the number of kills as the turn-fighters get -- I rarely ever get shot down anymore, because I've learned the fine art of "running away". If I can't get you at the beginning of the turn, I just break off, haul ass away, turn around, and fly back in for another chance. I've just about got the head-on attack down to a science (since it represents the majority of my opportunities). In a head-on fly-by with just about any allied models, you will be throwing down alot more lead than they are. Most of them will always try to follow, and once I get about 5000 feet away, I just turn around and the game of chicken begins. If you've ever flown against TUR-KISH, he uses the same tactic. To be sure, this isn't as fun as turning in circles -- but if you are going to fly this plane -- its just the way it is.

I prefer the K model, as its the best for my style of flying and skill level.
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