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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Yes it is... But that's the only affordable stick that we can buy....
Let's say that it does the job |
#2
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I agree it is cheap, it feels flimsy and it probably is. That point aside, there aren't too many flightsticks on the 360... it's either that or the gamepad which to me felt horrible in that game, especially to look around in simulator mode.
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#3
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Like some folks, I come with a background flying the PC IL-2 series using CH Products, and am also disappointed in the availability of a quality stick. Agree with others, much better than the gamepad, but the dead zone is a real issue. I have put the game aside for now until the patch is released, since I prefer to land afterwards I have no brakes at the moment.
Great to see new folks enjoying this nice flight sim. Not wishing to dampen anyone's enthusiasm, just being honest based on my personal experience. I would respectfully suggest that the developers/publishers of future console sim flight titles must provide/encourage the availability of decent hardware if they want to develop the market, which sadly will likely always be a small piece of the pie. Wished I could use my Microsoft Sidewinder stick. Great layout, heavy base, and laser precision accuracy. This was a great stick until I got into the CH gear (stick, throttle, and rudder) with TrackIR. Alas, I am sure once the patch comes out I will be enjoying this game. Hopefully it will be successful enough to warrant future releases and revitalize this gaming niche so that hardware manufacturers can provide the necessary equipment (assuming MS allows the licensing). Regards Last edited by TargetSlayer; 09-28-2009 at 05:53 PM. |
#4
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I miss my old Sidewinder FF. Incredible feedback and resistance. Could even feel the landing gear locking into place. I'm not crazy about the wet noodle stick feel of my X52 either really, but it's a lot better than this thing.
I've gone back to the controller. Controls are accessible and well laid out (even if not as good as OGF is), feels better and it's not creaking like it's about to fall apart. It may not be force feedback either, but the thumbsticks are the right tension. Not to mention I like having the rumble feature, which the flightstick doesn't have. Just something I'm accustomed to having. I'll try the Aviator again when we can customize the controls and have a wheelbrake. Maybe I won't be so pissed off at the flightstick that it ruins the game for me. |
#5
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#6
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About to be on my 2nd attempt with this stick, the first one has the rudder constantly pulling me to the right, it's flyable but unbelievably annoying which is a shame, aside from that it's a lot more fun to use the stick. Support for other higher quality sticks would be nice (but unlikely).
The lack of a landing brake makes for some interesting landing attempts though, I can just about manage it with the stick but I need the full length of the runway to do it and involves lots of weaving and shooting to try and slow down, tis a somewhat bizarre sight. |
#7
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pulling to right? Are you sure it's not counter rotational forces due to the prop? Most single prop planes all pull slightly to the right... ________ Fz150I Last edited by juz1; 02-24-2011 at 08:38 AM. |
#8
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Then try it on arcade and see if you still have it. If you dont have it in arcade then dont worry, its not your stick. Its the plane ![]() |
#9
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But in arcade mode - it was like the rudder was stuck. Also my planes were pulling to the left. |
#10
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It's the stick, if I go into the Hangar view, the rudder controls the zoom in and out of the planes view and it instantly zooms all the way in. Also, as previously pointed out, on Arcade it's still visible, with the slide to the right rather than the roll, definitely the stick.
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