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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Your logic is greatly flawed Tree
That some forums are for debate of a subject, does not mean this forum is. This forum appears to be to ask questions to TD and recieve answers .. no debate involved .. also, a debate on a subject does not mean "all opinions and points of view have to be considered" .. almost all debates and discussion have rules and protocol to follow or they are not effective, or end up in flame war, or in real life, violence Last edited by WWFlybert; 09-22-2009 at 11:45 PM. |
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#2
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got it over at SimHQ a few hours ago
S! |
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#3
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Hi,
it seems that some time ago at Sukhoi.ru forum there was a discussion about what is wanted by the gamers. There was a good number of seemingly-reasonable and apparently-easy-to-implement suggestions, like changing motors or armament to produce the transitional plane types. E.g. Bf109G-4 - 3D model of G2+ motor overheating+weight 3000 - 3100 kg FW190D-11 - D9 with 2x13 mm MG replaced by 30 mm MK Yak-1PF/1942 (3D and DM of Yak-1/1941 + 105PF motor) ... Did anyone by chance look through these suggestions? ---------------------------------------- My own principal wishes will include: a) changing the Il-10 armament, at least supplying it with 4*FAB-50+4*ROFS-132 or M-13 (it is historical, AFAIK), since present Il-10 is a very seriously handicapped attack plane; b) introducing the new (or mutating old) field airstrips into something as in the sketch attached - green is part which is exposed on a level surface, blue is a "security area" normally "submerged", red plaques are the airplane "birth" sites. Such airstrips will totally eliminate the headache of looking for the level spaces to place three runways side-by-side as it is done now - if you want to have a decent airfield. It will breathe a new life in almost all maps. If it could be partially damaged (to prevent take-off), say by 10 tons of bombs - it would be absolutely fantastic. WBR, Salsero. Other suggestions to follow. Last edited by =FPS=Salsero; 09-23-2009 at 01:04 AM. |
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#4
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Capt Stubbing you said:
"Several Planes having the ability to break Mach in a Dive. P47, Dora and Tempest come to mind…" Are you saying these aircraft could exceed Mach 1 in a dive in Real life ? If so is there documentation to support this ? With regards P38 compressibility are you saying its happening at too high an altitude and too low an airspeed or that it shouldn't be happening at all below 10,000 feet. In reality it is a straight out Mach number issue with recovery G also being a variable. Regarding P51 Wing shedding are you referring to Speed/aerodynamic affects (like air getting into the wing structure and ripping it apart) or Structural loss via Over G ? Last edited by IvanK; 09-23-2009 at 01:33 AM. |
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#5
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One more thing.
As I have understood, 4.09 will be available for free. Maybe you could at least set up the donations website (via PayPal would be nice). Please consider doing so, I would rather donate 10 quid than know that there will be no more patches. Last edited by =FPS=Salsero; 09-23-2009 at 03:33 AM. |
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#6
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Quote:
Quote:
Regarding P51 Wing shedding are you referring to Speed/aerodynamic affects (like air getting into the wing structure and ripping it apart) or Structural loss via Over G ?[/QUOTE] Yeah not talking about exceeding Vne but talking about pulling any sort of G at certain speeds will rip the wing off. This was a problem with some of the early versions but it shouldn't be an issue in the later D models |
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#7
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The issue with Wing shedding in the P51 in IL2 under G is that you are exceeding the 13.5G global G limit that applies to all aircraft in IL2. In the case of the P51 the in game "light" elevator lets you pull 13.5g with relative ease, more so than most aircraft hence its propensity to pull wings off. Perhaps some high speed cement is required in the P51 elevator circuit.
In reality design structural G was actually lower than that in the order of 10-12g for most US fighter types. As to P38 compressibility issues below 10,000feet. Well its still possible if TAS is above 460MPH. P38 Operating handbook Page30 illustrates this quite clearly. Exceed 460TAS at any altitude and you re in the realm of compressibility affects in the P38. ![]() Testing the P47,Tempest and D9 I get Mach 1.15 in all of them before bits start to separate. I think this could easily be fixed. Last edited by IvanK; 09-23-2009 at 05:42 AM. |
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#8
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Try doing some testing and you will see the compression problems start way before 420 IAS and or 460 TAS as stated in the Manual.
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#9
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In addition to JG27CaptStubing mentionings,
guns should be corrected, Anton Fockes should have a have a historical take-off limit of 400 meters etc. |
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#10
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Next questions.
1.AFAIK, some time ago Oleg has said that some 3-D engine capabilities were deliberately turned off (grass, plane self-shading) since they were overloading video cards at the time. Since IMHO it was a couple of years ago, maybe it is possible to turn these features on now, or at least to let the user decide that? 2. Is it possible to tune the Murmansk map so that it will be quite dark? To get the polar night? And maybe even to get the polar light? Previous questions Last edited by =FPS=Salsero; 09-24-2009 at 10:59 PM. |
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