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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-14-2009, 12:31 AM
Yossarian Yossarian is offline
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Quote:
Originally Posted by fuzzychickens View Post

The game documentation should mention that turning it down reduces max turn rate.
Isn't that obvious though. How else would it work ?.
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  #2  
Old 09-14-2009, 12:42 AM
MorgothNL MorgothNL is offline
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bit off topic:

manyyy people now turn as tight as they can at 400mph.. Now..in the title update.. the red and blackouts are coming .. this will cause many people to crash if they keep on turning like they are doing now.

what im trying to say is... you might not be outturned so much anymore.. when the title update comes out. Continues steep turns.. can not be maintained like they are now.

might be wrong though .. I've just been playing IL2 1946 a lot.. and playing this game.. it was suddenly all about 'who turns faster'? in stead of 'who maintains his energy better... and stays within his pilot's G-force limits?'
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  #3  
Old 09-14-2009, 12:54 AM
Yossarian Yossarian is offline
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Even though Anton did say RO/BO would be patched in they are not on the fix list he announced, so I don't know if it is going to happen.
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  #4  
Old 09-14-2009, 09:26 AM
MorgothNL MorgothNL is offline
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Quote:
Originally Posted by Yossarian View Post
Even though Anton did say RO/BO would be patched in they are not on the fix list he announced, so I don't know if it is going to happen.

* Controls remapping (custom layout).
* Changed MP kills scoring system. Suicide will always reduce score; crash (or bailout) soon (one minute) after signifficant damage will score to shooter; crash (or bailout) after 12 seconds after being hit even lightly will score to shooter.
* Brakes with flightstick fix.
* (For Arcade& realistic) RS will look around with 'half pressed' target camera trigger.
* More effective flak.
* Blackouts and redouts on realistic/simulation back again.

^^ they are in the list ^^ last item (he added them 2 hours after the list came out)
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  #5  
Old 09-14-2009, 11:52 AM
dazz1971 dazz1971 is offline
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best thing to do is not get into a turning war with them fly low to the ground it will b harder to spot you get some distance and then get some alltitude line up and come in for another attack
seems to work best for me
have a look at this pdf file has loads of great facts and tips for air combat thanks for house md for pointing me in the right direction

http://web.comhem.se/~u85627360/inpursuit.pdf
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  #6  
Old 09-14-2009, 05:31 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
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Quote:
Originally Posted by dazz1971 View Post
best thing to do is not get into a turning war with them fly low to the ground it will b harder to spot you get some distance and then get some alltitude line up and come in for another attack
seems to work best for me
have a look at this pdf file has loads of great facts and tips for air combat thanks for house md for pointing me in the right direction

http://web.comhem.se/~u85627360/inpursuit.pdf
Arcade is almost all turn war because of the lock-on mechanic lack of spin and the tank-like armour.

I wish they'd take the lock-on away from Realistic mode.
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  #7  
Old 09-14-2009, 09:30 PM
dazz1971 dazz1971 is offline
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Quote:
Originally Posted by Zatoichi_Sanjuro View Post
Arcade is almost all turn war because of the lock-on mechanic lack of spin and the tank-like armour.

I wish they'd take the lock-on away from Realistic mode.
thats why i play realistic not arcade
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  #8  
Old 09-14-2009, 01:49 PM
Yossarian Yossarian is offline
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Quote:
Originally Posted by MorgothNL View Post
* Controls remapping (custom layout).
* Changed MP kills scoring system. Suicide will always reduce score; crash (or bailout) soon (one minute) after signifficant damage will score to shooter; crash (or bailout) after 12 seconds after being hit even lightly will score to shooter.
* Brakes with flightstick fix.
* (For Arcade& realistic) RS will look around with 'half pressed' target camera trigger.
* More effective flak.
* Blackouts and redouts on realistic/simulation back again.

^^ they are in the list ^^ last item (he added them 2 hours after the list came out)
Ah that's why I missed that, thanks.
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  #9  
Old 09-14-2009, 05:42 PM
Chips86 Chips86 is offline
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Quote:
Originally Posted by MorgothNL View Post
* Controls remapping (custom layout).
* Changed MP kills scoring system. Suicide will always reduce score; crash (or bailout) soon (one minute) after signifficant damage will score to shooter; crash (or bailout) after 12 seconds after being hit even lightly will score to shooter.
* Brakes with flightstick fix.
* (For Arcade& realistic) RS will look around with 'half pressed' target camera trigger.
* More effective flak.
* Blackouts and redouts on realistic/simulation back again.

^^ they are in the list ^^ last item (he added them 2 hours after the list came out)
This has made me very happy xD almost as happy as the day i got that chewbacca pog in a pack of walkers crisps.

and that was a very happy day...
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  #10  
Old 09-14-2009, 06:13 PM
nudger1964 nudger1964 is offline
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thx guys, i think that was largely my problem too.
mostly fly the spit, but left elevator setting as it was to keep the p51 in the air...about half way....now noticed the spit can go way higher than that without stalling.
isnt there a point at which its better to have a lower max but will allow to use more rudder without stalling?
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