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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-12-2009, 06:05 PM
Fall_Pink? Fall_Pink? is offline
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FC99,

"There will be some huge changes in AI, I have personal interest in that so I'll try to set new standards for AI in WII simulations. Lot depend on PC performance though, it's easy to improve AI but it's even easier to bring PC to its knees with complex AI.

I'll check AI landing routines, they should abort landing and fight in most cases IMO but sometimes they should try to land even when enemy is close.Lot of planes were shot down in WWII during landing so we must leave that as possibility in game too."

Huge changes and new standards? Could you elaborate a tiny bit on that?

I can think of a lot of things but have no idea if then can be made at all when the whole thing keeps on running on a single core. I mean, a lot can be improved w.r.t. things like 'to know when and how to engage or disengage', Strengths, Weaknesses, Opportunities and Threats, Situation Awareness/Assessment and Prioritization, Training level and Proficiency, Moral, RL tactics and so on, but that would truly mean a huge undertaking. It would however change the game radically (running at 1 fps)

Regards,
Mark
  #2  
Old 09-12-2009, 08:44 PM
nearmiss nearmiss is offline
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Approach patterns - the large semi-circle for landings not sensible or realistic.

Flying around in approach pattern circles , especially when the enemy is so close to the airbase, i.e., Henderson field,Guadalcanal. would not have been too dangerous. Straight in and straight out approaches was the only way to avoid small arms fire.

Consistent circular fixed patterns also overlap when several airbases are in close proximity.

Straight in and straight out with holding patterns further away from the airbases would make more sense.
  #3  
Old 09-12-2009, 09:01 PM
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llama_thumper llama_thumper is offline
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slightly unconventional, but how about kills on multiplayer servers according to markings? i'm sick of seeing spities with german crosses...
  #4  
Old 09-13-2009, 01:00 AM
WWFlybert WWFlybert is offline
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Quote:
Originally Posted by llama_thumper View Post
slightly unconventional, but how about kills on multiplayer servers according to markings? i'm sick of seeing spities with german crosses...
It would make more sense for server to be able to restrict markings available on each side, then no one can make a mistake if they switch sides or come from another server where they were playing on the other side.

Even for clarity on the same side, no reason for there to be German markings for a Zero, if the server chooses
  #5  
Old 09-13-2009, 02:24 PM
II/JG54_Emil II/JG54_Emil is offline
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just found this post on Mission4Today
Quote:
Originally Posted by char_aznable
I'm glad to inform you that patch 4.09 release candidate has just been recompiled. After intensive testing, if no further bug will be found, it will be officially released soon.

PS. It will take surely less than "Two Weeks".
  #6  
Old 09-14-2009, 01:14 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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" Originally Posted by char_aznable
I'm glad to inform you that patch 4.09 release candidate has just been recompiled. After intensive testing, if no further bug will be found, it will be officially released soon."



Yes but not with the promised plane set ...

not a really hot update therefore ....

What hapened and plans changed?

We were suposed to be stuned with a great surprize of a magnificent (while burning )
4 engine bomber plus the Radar thingy ...

quite disaponting actually.
  #7  
Old 09-14-2009, 02:03 PM
csThor csThor is offline
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Thumbs down

Neither a 4-engined bomber nor anything regarding radar or triggers were promised for 4.09. All of that (apart from the 4-engined bomber, where did that come from?) was clearly marked as WIP and stuff for the time after 4.09. It would be a nice thing if people started reading what is being posted and stopped reading just what they want to read.
  #8  
Old 09-13-2009, 03:20 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by WWFlybert View Post
Even for clarity on the same side, no reason for there to be German markings for a Zero, if the server chooses

This.

There is always some dolt with a JG in his tag that refuses to use the Hinomaru when flying Japanese. I even know one who tried on one of my infrequent servers to wear crosses on a Mustang when he flew Allied because it was his "squad" markings. He got the boot.
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  #9  
Old 09-13-2009, 06:44 PM
rakinroll rakinroll is offline
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Hello again,

is it possible to add "auto save option" for last sortie? It woukd be great for someone who wants to save his flights always.

Thanks...
  #10  
Old 09-15-2009, 01:10 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by Igo kyu
If you want potential changes, how about sorting out the pilot careers screen, it has not enough space for the career, barely space for the rank, but much space for the awards, completed and difficulty. The player can move the dividers themselves, but it isn't saved, the next time you start the game they are back to rubbish spacings. If the user selected spacings could be saved that would be fine, if it could be fixed without the user needing to do anything that would also be fine. I am using a 1600x1200 display, I have done for many years, my old CRT was that good, this issue is an old irritation. It is not important of course, it's just a niggling imperfection.
I don't think we will change that, too much work for something that is minor issue IMO.

Quote:
Originally Posted by rakinroll View Post
Hello again,

is it possible to add "auto save option" for last sortie? It woukd be great for someone who wants to save his flights always.

Thanks...
You want option that will automatically save Track of your last sortie? If that is so we might do something about it if we will have time.

Quote:
Originally Posted by nearmiss
I don't know if this is possible, but I've often wondered why we can't have despawn waypoints
Tried to make it, it works will be in for 5.0 or 5.1.

Quote:
Originally Posted by Aviar
As a player and mission builder, I'll tell you one thing that has driven me crazy all these years. There is no dedicated command for the camera view. The player needs to cycle through all the enemy planes in order to get the camera(s) view. Very frustrating.
Interesting idea, as we will add some new buttons anyway we could make dedicated camera view button too.

Quote:
Originally Posted by jg27_mc
Howdy FC, Are we going to have changes regarding the way AI gunners act?

e.g., suppress in some way their snipper accuracy (as seen in the B25 or B17), ability to fire accurately through clouds/fog and/or under high G forces.
There will be changes in AI gunners shooting ability. TBH when you examine their behavior more thoroughly they are not exactly a snipers. IMO problem is that they don't hit you when they should and hit you when they shouldn't.

Hiding in clouds will be possible, shooting ability at night will be reduced , high G is already a factor in gunners shooting accuracy but that have to be reworked.

They will be easier to kill so that will reduce their effectiveness too.

FC
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