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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 09-06-2012, 09:40 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Arthur Ricane View Post
It isn't their system, they had to pay for it but it is worth it.
Too bad Bohemia can not find someone to buy a flight model from!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #62  
Old 09-06-2012, 09:41 PM
Anders_And Anders_And is offline
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I dont understand you Krupi. First you claim that I im wrong and then you post pictures where you prove that Im right.... (In both your photos the trees are the darkest psrt of the landscape). Just as I said they should..
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  #63  
Old 09-06-2012, 09:56 PM
Arthur Ricane Arthur Ricane is offline
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ACE-OF-ACES: yes I know... I didn't want to praise Arma by my post or compare whole games. It was just an example how to make nice clouds for a game!
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  #64  
Old 09-06-2012, 10:09 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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ACE-OF-ACES: yes I know... I didn't want to praise Arma by my post or compare whole games. It was just an example how to make nice clouds for a game!
Roger that bud!

I love the ARMA stuff! Most realistic FPS out IMHO

I only wish they would put a little more effort into the flight models.. Than it would be an all in one game IMHO

Who knows, I hear they put more effort into them in ARMA3, but they also said that when moving from ARMA to ARAM2

On the note of secenry

There does seem to be a price to pay for all that ARMA detail

In that the world size is typically pretty small (see IF44) and thus the view distances are limited.. Not a big deal when walking or driving around.. But when it comes to flying, it can suck. Take IF44 (ARMA 2 engine) you can fly across the WHOLE WORLD in about 20 seconds.. Even faster in ARMA with jets! So there is a balance that needs to be considered.. When you look at how BIG the CoD world is.. I would take the level of detail CoD offers now over ARMA if it ment CoD would have to reduce the size of the world to ARAM sizes to use that secenry engine ARMA is using
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 09-06-2012 at 10:16 PM.
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  #65  
Old 09-06-2012, 10:15 PM
wildone_106 wildone_106 is offline
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I totally agree 1000000000000000% in this day and age with the horsepower we have available theres no reason not to have WEATHER and ATMOSPHERE in their next simulation. My gawd they had it in games back in early 2000's...and so far Gaijin have been kicking 1C's ass its not even funny.


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Originally Posted by Mysticpuma View Post
Now answering your point David.

When was the last-time you took a simulated aircraft through a cloud-cover that is shown in the video? It's an opaque layer of cloud. A fight could be going on below it or above it but you don't know unless you fly through it. There are no tracers visible, there are no see-through points...it's an immersive 3D world where a player can use the weather to their advantage.

I appreciate you didn't like WoP, I can't make you like it. It is Arcade, but it also has a much better representation of terrain, lighting, no obvious pop-up....and it has cloud and weather effects.

You don't like it. I get it. You have said many times.

Now, regarding the weather conditions and Graphics on the ground....CloD could learn a lot!

MP
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  #66  
Old 09-06-2012, 10:39 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Anders_And View Post
I dont understand you Krupi. First you claim that I im wrong and then you post pictures where you prove that Im right.... (In both your photos the trees are the darkest psrt of the landscape). Just as I said they should..
It was more about your landscape comment... obviously..
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #67  
Old 09-07-2012, 02:07 AM
Lexicon Lexicon is offline
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Originally Posted by JG52Krupi View Post
It was more about your landscape comment... obviously..
Talking about landscape...found this today...Dont ask about FM and DM, realism,
historical blabla...

but there are getting close to something here...

enjoy if youve never seen it:

L
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  #68  
Old 09-07-2012, 08:06 AM
Anders_And Anders_And is offline
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Originally Posted by JG52Krupi View Post
It was more about your landscape comment... obviously..
Well done Krupi!! You managed to to find landscape pictures!!! That might be considered an achievement where you live, so very good!!!
Now everyone, take a look at hese photos eand we can all see thst the treelines should be alot darker than we have in Clod. Will do alot for the landscape.
Not sure if 1c is working on trees for CLOd anymore but i guess not...
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  #69  
Old 09-07-2012, 08:15 AM
pupaxx pupaxx is offline
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Hi Krupi, thanks for posting the picts, this confirms what I hate most in Clod landscape... the myriad of isolated trees visible from 30 miles. The pattern of real timberline is more similar to aggregate bushes.
Cheers
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  #70  
Old 09-07-2012, 08:26 AM
Arthur Ricane Arthur Ricane is offline
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Originally Posted by Lexicon View Post
Talking about landscape...found this today...Dont ask about FM and DM, realism,
historical blabla...

but there are getting close to something here...

enjoy if youve never seen it:

L
Talking about landscape and weather at all... does this game have a day and night cycle with changing weather? I don't know, just inform me. Of course, there are games that look amazing - they have totally photorealistic landscapes and clouds, like Battlefield 3 and other titles. But, trust me - I work 4 years in games development. The maps in this games look so great because they're static and not changing - no weather changes, no sun cycle. In this case it is much easier to make the environment looking perfect. But in case of day cycles and changing weather, it is incredibly difficult to make the environment look good at all conditions. You notice that the environment looks great at noon - but then you move the sun to sunset and change the weather - and everything looks strange, trees are too bright/dark, water does some funny stuff... it is a nightmare for a developer
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