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  #1  
Old 01-22-2012, 04:21 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by Uzin View Post
Does anybody tried to create or change missions for QMB in 4.11?
In my experience, you can build new QMB missions with a full editor - FMB only at the default maps, not at added ones, their name appears in QMB , but they can not run. Even at default maps, you cannot change QMB missions using new take off options - Pairs or Line, because in QMB the planes are wildly scattered around the airfield.
There is nothing in QMB that would prevent missions work on any map, assuming that missions are made correctly.

Take off in pairs or in line in QMB Scramble missions is ready for the next patch.
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Old 01-22-2012, 06:08 PM
CzechTexan CzechTexan is offline
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I've had 4.11 (clean install) for a week now. Today while editing missions in the FMB, I loaded a new mission and it was almost blank - no waypoints, no objects, hardly anything showing but the green waypoint select lines were showing in several places.

I loaded other missions from other folders with the same results.

For the past week I've been editing missions and everything worked fine, til now.

I read a few days ago (on M4T I think) that this happened to someone else.
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Old 01-22-2012, 09:30 PM
Spinnetti Spinnetti is offline
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Default Observations..

First, thanks for the great patch!

Some observations, not sure if intentional or not....

> .50 cal seem to be more powerful than before against planes (or weaker rufes?)?
>Time setting on some old missions is later? - i.e. Light in 4.10, Dark in 4.11 - have to go into FMB and resave
> Track save: Even if not touching time speed up, the mission doesn't replay the same as it was flown - too many variables now?
> Some stationary objects (e.g. Am6 "Rufe") take a LOT of bullets to destroy - strangely, on my map, some did, some didn't.
> Some ground objects take a LOT of bullets to destroy - not sure of the object, but its a ground machine gun. Before, a quick blast of quad .50's was it, this time, 4 passes and still firing.
> Some small ground emplacements that destroyed easily before with .50s, I can't destroy at all now
> What happened to my 20mm in the FW? Just me or do they hit like .303s now?

Thanks!
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Last edited by Spinnetti; 01-23-2012 at 12:16 AM.
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Old 01-22-2012, 09:47 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by Spinnetti View Post
First, thanks for the great patch!

Some observations, not sure if intentional or not....

>Time setting on some old missions is later? - i.e. Light in 4.10, Dark in 4.11 - have to go into FMB and resave
Thanks!
Recently reported here: http://forum.1cpublishing.eu/showthread.php?t=29267

Aviar
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Old 01-22-2012, 10:26 PM
Spinnetti Spinnetti is offline
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Quote:
Originally Posted by Aviar View Post
Ah, it wasn't my imagination then Not thrilling to have to go edit a bunch of missions, but not big deal either
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  #6  
Old 01-23-2012, 03:47 AM
Luno13 Luno13 is offline
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AI have trouble taking off the carriers in some situations:



Beaufighter has wrong damage textures:



I can confirm that the Ki-45 has reversed aileron animation.

I was wondering if arresting cable tension, or "stopping power" could be looked at. It seems to be too elastic, at least in comparison to war-time footage.
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  #7  
Old 01-27-2012, 01:59 PM
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Quote:
Originally Posted by Luno13 View Post
AI have trouble taking off the carriers in some situations:
Please,provide more info about the problem, more details you provide , easier is for us to solve the problem.
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Old 01-24-2012, 10:43 PM
-=MadCat=- -=MadCat=- is offline
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On the right side of the engines of the TB-7, the cowl flaps "open" further inwards as you open the radiator. Both left side cowl flaps work ok, opening to the outside.

Btw, thank you all for this great patch!!!
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Old 02-11-2012, 12:42 AM
-=MadCat=- -=MadCat=- is offline
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Digged out an old one.

The BK 3.7 for the Bf110 still fires below gunsight center.
Tested with 100, 200, 400, 800 meters convergence, all same result.

The BK 3.7 for Hs129 however seems to be alright, goes high over gunsight center for 100m (crossing center at 100m I'd say), slightly high past 200m (again I guess crossing center at 200m) and further out it's very well centered.

As for the BK 7.5 on the Hs129 B-3, that one behaves the other way round.
It goes low on short convergences and climbs with longer convergences until it hits gunsight center at ~700m.

Tests were done on the ground with chocks set, so slightly elevated barrels. I don't know how much gravity comes into play for this setup, but it was the best way having a still and stable platform to observe the tracers.
If the ballistics are intented this way let me know, else I'd say the BK 3.7 (Hs129) is right, both others are off.

All have a nice weekend !!!
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  #10  
Old 02-11-2012, 12:42 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by -=MadCat=- View Post
Digged out an old one.

The BK 3.7 for the Bf110 still fires below gunsight center.
Tested with 100, 200, 400, 800 meters convergence, all same result.

The BK 3.7 for Hs129 however seems to be alright, goes high over gunsight center for 100m (crossing center at 100m I'd say), slightly high past 200m (again I guess crossing center at 200m) and further out it's very well centered.

As for the BK 7.5 on the Hs129 B-3, that one behaves the other way round.
It goes low on short convergences and climbs with longer convergences until it hits gunsight center at ~700m.

Tests were done on the ground with chocks set, so slightly elevated barrels. I don't know how much gravity comes into play for this setup, but it was the best way having a still and stable platform to observe the tracers.
If the ballistics are intented this way let me know, else I'd say the BK 3.7 (Hs129) is right, both others are off.

All have a nice weekend !!!
Try it inflight at targets. Watching tracers is not a good test.
I see no problems with aiming and hitting.
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