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#41
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http://www.smsp.org/il2/3d_modeling_...ceobjects.html Reference models: https://dl.dropboxusercontent.com/u/...object_ref.rar |
#42
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Good one) Thx)
but one more .... need some tutorial about how to create building for Il2 ... when i try to do some i found only one on Sas |
#43
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I haven't looked at it, but there is a tutorial for making 3d buildings by Kevinp:
http://allaircraftsimulations.com/fo...p?f=82&t=32219 There are numerous other tutorials at AAS that might be useful too: http://allaircraftsimulations.com/fo...p?f=82&start=0 http://allaircraftsimulations.com/fo...forum.php?f=70 Last edited by Juri_JS; 01-31-2014 at 08:34 AM. |
#44
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Made a little progress on this project. I was having trouble with the mapping tool running out of memory. I ended up finding a beta version of their 64bit executable which doesn't have the same problem. So I now have the underlying map.
I actually need to go back over it and redo some of the process to trim a bit of the northern section. But there is progress. Apparently fixing up the coastline is going to be a nightmare... Hrm ![]()
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Find my missions and much more at Mission4Today.com |
#45
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speaking about possible maps of China, I've made some reasearch on air operations including Sino-Japanese war. This is what I think:
1) AREA OF OPERATIONS. Zones of intense air action could be roughly divided as follows (with additional sub-divisions possible): - North China/Yellow river area from Xian to Peking; - Central China/Yangtze River from Chengtu to Hankow (~1000 km E-W), down to the region south of Tungting lake (Hengyang, Ling Ling); - South China from Kunming to Hong Kong/Canton area (~1200 km E-W); - Salween front from Kunming to Lashio (~500+ km E-W); 2) MAP SCALE. Considering heavy bomber operations, either for China/US air forces and the JAAF/JNAF, any 1:1 scale map would be as large as the Solomons map to say least, with lots of rivers and populated areas. Even cutting many large portions of terrain, distances would be huge, e.g. Chungking to Hankow is ~800 km, same Kunming to Hainan Island. Thus reduced map scale would be a prerequisite. 3) LEVEL OF DETAIL. The current library of stock textures and buildings does not allow a good representation of the Chinese landscape. So, unless a team is formed for perform such a task, a likely map of China would have to be rather generic and in any case it should be heavily underpopulated as well to maintain playability. The situation regarding the airfields is I think a bit better. So far I have recovered positional info on all the most inportant airfields in the region. Moreover, for some of them I also found aerial photographs and charts. Still, if someone has the possibility to search for material through the NARA archives, that would be a plus!
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#46
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Reduced scale maps of China (possibly including Japan, Taiwan and Hong Kong) might work, but such maps always seem "wrong". While I can understand why they exist, I don't like them myself. I'd prefer a number of smaller 1:1 scale maps. To realistically map Chinese map textures, this might also be necessary. In the 1930s and 40s, China had five basic terrain textures - hills/mountain, forest/scrub, tea plantation, rice paddy and village/city. As I understand it, IL2 currently only allows 3 different terrain textures. Quote:
As for airfields, the USAAF did a good job photographing and mapping China during the war and immediately afterwards, so it shouldn't be too much trouble finding pictures of them, at least for 1943-47. |
#47
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![]() Quote:
LowLand0, LowLand1, LowLand2, LowLand3 MidLand0, MidLand1, MidLand2, MidLand3 Mount0, Mount1, Mount2, Mount3 Country0, Country1, Country2, Country3 City0, City1, City2, City3 AirField0, AirField1, AirField2, AirField3 Wood0, Wood2 Water2, Water3 (for shallows, river banks and the like) Last edited by Lagarto; 02-06-2014 at 08:26 AM. |
#48
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I was wrong then. I recall discussion on a mod forum where a map-maker was having trouble with maps of China due to the limited number of available ground textures. I think that his problem might have been the very diverse number of LowLand or MidLand textures, or multiple types of wood textures.
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#49
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It would be impossible to have landscapes like these, which barely show any repetition pattern, with only 3 terrain textures: http://imageshack.com/a/img30/395/a5v5.jpg http://imageshack.com/a/img203/3733/rz8d.jpg I presume you don't use any mods, like HSFX. If so, perhaps you should at least download a modded map just to see how it's built internally, esp. the load.ini file. |
#50
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I'm also not sure how IL2 would handle terrain like this: http://www.chinaexpeditiontours.com/...E6%98%A5-1.jpg That's not just a Chinese map problem. It would also bite anyone trying to do a realistic map of Bali, or parts of India, Vietnam or Korea. Just running 4.12m at the moment due to a computer failure. In the past, I've run very heavily modded versions of the game based off of HSFX or DBW, but since I'm an off-liner and I mostly love the new AI in 4.12, I don't want to go back to mod-packs based on 4.11. Last edited by Pursuivant; 02-07-2014 at 06:48 PM. |
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