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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-10-2012, 11:25 PM
icarus icarus is offline
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Originally Posted by machoo View Post
Alot of small details that i will never probably notice or use is the story of CLOD for me. It runs crap . Suerly this is the number #1 priority fix and should have been ironed out ages ago. Maybe this is the Soviet way of doing things vs the Western world.
Actually, I wish you were making this one. Then it would work, but wouldn't have tanks or FLAK which I do not care about. The shimmering stuttering and bad fps are game killers, the other stuff is not important. This other stuff is just a diversion from the real problems of this sim.
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Old 02-11-2012, 12:27 AM
xpupx xpupx is offline
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Default Ju88

Oh Good another Axis Bomber!
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Old 02-11-2012, 07:22 AM
jimbop jimbop is offline
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Isn't the point of the fuel discussion that this is directly related to lack of performance? I.e. if the currently rubbish 1a had 100 octane it might out perform the Hurri? Please correct me if I'm wrong...
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Old 02-11-2012, 08:21 AM
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Robo. Robo. is offline
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Originally Posted by jimbop View Post
Isn't the point of the fuel discussion that this is directly related to lack of performance? I.e. if the currently rubbish 1a had 100 octane it might out perform the Hurri? Please correct me if I'm wrong...
Yes, this is obviously very important as for having the a/c in game performing 'correctly'. Although I understand that it is fairly annoying for some folks because it's going on an on like a soap opera.

As for Hurricane Mk.I vs Spitfire Mk.I performance, I guess that's not the reason why is the Hurri faster etc. The effect of 100 octane fuel was not 'miraculous'. Especially at the altitudes where the BoB fights usually took place (16-18k +) the gain was none whatsoever!

At 16.000 feet already the Merlin III would give exactly the same power as on either fuel on full rpm = 1.030hp. The Merlin XII sith different supercharger gear ratio had this with better FTH at +12lbs. It was actually later Merlins XX and other two speed engines, that took full advantage from 100 octane fuel.

Jimbo! The Ia is not rubbish btw
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Old 02-11-2012, 08:36 AM
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klem klem is offline
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Originally Posted by Robo. View Post
Yes, this is obviously very important as for having the a/c in game performing 'correctly'. Although I understand that it is fairly annoying for some folks because it's going on an on like a soap opera.

As for Hurricane Mk.I vs Spitfire Mk.I performance, I guess that's not the reason why is the Hurri faster etc. The effect of 100 octane fuel was not 'miraculous'. Especially at the altitudes where the BoB fights usually took place (16-18k +) the gain was none whatsoever!

At 16.000 feet already the Merlin III would give exactly the same power as on either fuel on full rpm = 1.030hp. The Merlin XII sith different supercharger gear ratio had this with better FTH at +12lbs. It was actually later Merlins XX and other two speed engines, that took full advantage from 100 octane fuel.

Jimbo! The Ia is not rubbish btw
Quite right about high altitude performance and if the 87 octane Spits were properly modelled we could have no complaints about their performance. But with 100 octane performance we would at least have the advantage below 16000 feet which is where, in CoD, we meet most of them. Actually it would encourage the 109s to flt more historically. Altitude performance is where you could perhaps argue they did 'own the sky'. But remember they were tied to the bombers after a while which meant more combats at a lower altitude and better opportunities for the 100 octane Spitfires.
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Old 02-11-2012, 09:42 AM
jimbop jimbop is offline
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Thanks for the explanation Robo and, yes, maybe 'rubbish' was a bit strong
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Old 02-11-2012, 09:43 AM
Duke88 Duke88 is offline
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Sorry but i'd like to do a critic...
What is the sense of the flack controllable by player in a flight simulator? Sincerly, If I want an infantry sim i go to play to Arma 2... I guess the priorities for the flight simmer are other like FM, DM and the "famous new graphic engine" (and other...) and not these little embellishments that they haven't sense. I'd like to fly in a complete ambient with aircrafts without stupid bugs, and I think I'm not the only who think the same.
For this reason I fly with IL-2 Sturmovik 1946 yet, that with the new patch 4.11 and the next HFSX 6.0 will be very simulative... I'm sorry only for the graphic, but I prefer low details but with a better simulation.
I'm sorry, but IL-2 Cliffs of Dover is very backwards after 11 month from release yet.

I stay here to wait a real Update of this sim and I hope to fly earnest soon in the skies of CloD.

Cheers

Duke - A purchaser since IL-2 CloD was in pre-order.
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Old 02-11-2012, 10:11 AM
Buchon Buchon is offline
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Unexpected video you put there, a truly maned AA gun , that sneaky Panzer gets pinned hahaha

From a wide point of view, the the improvements in game-play that suppose a lively ground are exciting.

I can see dynamic targets/fronts, that are driven by players, no more static targets with no brain ai

What would be fantastic is a controllable pilot that can, for example, leave a damaged/no ammo aircraft and pickup a new one in the airfield, can be a form of refuel/rearm

Looking for the second part of the surprise
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Old 02-11-2012, 10:35 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Duke88 View Post
Sorry but i'd like to do a critic...
What is the sense of the flack controllable by player in a flight simulator? Sincerly, If I want an infantry sim i go to play to Arma 2... Duke - A purchaser since IL-2 CloD was in pre-order.
A little bit of Flight sim history!

The first time that someone managed to create an online combat flight sim and they realised their opponent was a milisecond slower at start up, they thought it would be cool to shoot them while they were on the ground still warming up their engines. Thus the time honoured tradition of Vulching was formed!

Over the years individual (and even squadrons of ) online supermen have perfected the practice of camping over a enemy base and frustrating the efforts of their opponents to get off the ground. The biggest justification of this is that if they were serious about the game the defenders would, well, put up a defence! Maybe this is a method of doing just that?

I was vuched in my first ever time online - didn't even get a chance of getting my engine started! Even in that first game I though "Man Wouldn't it be great to get my hands on a Bofors gun!" Now my dream will (eventually) be fullfilled!

Hey, you don't wan't to use it? Don't!

Cheers!
  #10  
Old 02-11-2012, 04:53 PM
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jamesdietz jamesdietz is offline
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I noticed the He-59 skin...are we going to get this bird at last ?
Screenshots fron a couple of years ago:



BTW - do we put these new skins in our Game /skins folder or are they only templates for skinners?
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