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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-19-2012, 10:12 PM
Chivas Chivas is offline
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First off, the performance has to be improved, which should be addressed in the next patch.

Then the AI, and Commands, without that there is no game. Luckily I can get my flying fix online as AI and Commands aren't critical.

The game engines FMB, Triggers, etc should allow for all the games people can think of. Far more than what was possible with the old IL-2 which was the whole point of building a new game engine.
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Old 02-19-2012, 10:53 PM
rga rga is offline
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- Radio navigation, GCI, and if possible, electronic-assisted night bombing devices such as Knickebein or X-Gerät. Airbone radar is my ultimate dream.
- Better management for multicrew bombers: gunners that inform incoming attack, bomb aimer who takes care of the bombsight, navigator that keeps informing me about my position (should not be always accurate), pilot who can do simple things such as flying straight when I'm using the bombsight, or flying to a certain heading.

Last edited by rga; 02-19-2012 at 10:59 PM.
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  #3  
Old 02-20-2012, 05:03 AM
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CWMV CWMV is offline
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Quote:
Originally Posted by speculum jockey View Post
This right here is why we have a dying genre. Old people who hate others having fun or doing anything other than straight dogfight. Just because those options are available, doesn't mean you have to play them. Just because you dress up in pilot gear and play alone in your mom's basement until your keyboard shorts out from your lonely, lonely tears doesn't mean everyone has to play it that way.



Which is why I started by saying, "assume the game is working perfectly, what else would you want to make it fun for you". Then I expressly mentioned that we don't want whining about patches or aircraft, CONTENT! Not things we want, but things TO DO.

You ended your statement with "Period". Are you on your period? Being a Gynecologist, I know how uncomfortable menstrual cramps can be. Try soaking in a how bath to relieve them.
Ha! Love it!
"Don't agree with me?! Then you suck! take my football go home!!!!"
And since you've been so jolly Ill just say what I thought to begin with-your ideas are just terrible. God awful truthfully.

See there's already a flight sim that has a long illustrious history, with a huge following-its called IL2, and it didn't have any of that. It didnt need any of that. What it had was a working base that third party fellows improved upon.
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Old 02-20-2012, 08:45 AM
trademe900 trademe900 is offline
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What on earth is this?

Like others have said, performance and AI are the most glaringly obvious needs right now.
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Old 02-19-2012, 09:42 PM
pwgee pwgee is offline
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Excellent idea, I remember playing Original IL2 non-stop years ago, CLOD just isnt fun it seems to me.
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Old 02-20-2012, 04:21 PM
carguy_ carguy_ is offline
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Quote:
Originally Posted by speculum jockey View Post
It seems everyone is focused on the same four things right now.

Game Performance
Number of flyable Aircraft
Flight Modeling Realism
Controlable AA/Vehicles


NOW WHAT? You have all that stuff, but is it going to make the game fun for you? Are you happy to just fly around in a circle trying to spot the airplane above you all day? What manner of content or play-modes is going to make you want to put off going to work or delay getting romantic with the wife? What is going to make this fun for you?


Something akin to SEOW, where everything you do has some manner of impact on the end result. Spash 3 enemy fighters, that's three less then have to work with next mission. Let the enemy bombers level your runway? That's less fuel and fewer bombs you have to work with. Bust your undercarriage while coming in for a landing? That aircraft will be out of the fight for a good week. Lose 1/2 your squadron in a single engagement? That's going to be tricky next mission when the enemy only has to deal with 1/2 the number of your fighters, etc. Some manner of bigger battle that could take a few hours, a few days, or weeks. Have the settings and stats savable on a server so every Tuesday night is "Jakes's Battle of Britain Night" where the guy running it starts it up again, saving the stats from last time so if last week the Germans lost 3/4 of their bombers, this week they only have 1/4 left to work with. It could be some manner of "ticket counting" or the host could just set it up so each side has a specific number of aircraft and pilots to work with..
Flight Modeling Realism
Game Performance

Count into "game performance" :
online coop mechanics
effective AI radio comms
and I`m happy.

I do not need more flyables. I need coops to be possible. Even if we can`t come up something along the lines of SEOW, making generic coops workable would be a great start. I am 100% sure that it would be enough for most onliners for another 10-12 months until we get an online war started. Also let me remind you that VEF/BW/IOW had far more complicated mechanics than that you list as SEOW. In wars where resources mattered, the red side often struggled, as their players were unable to withstand any type of streaks of going home in your machine (be it damaged or not, still counts as intact). I also want to type out, that with current CEM and MAYBE more realistic DM for Russian planes, things can get even harder for reds.


With listed above content we can manage a good year from now till BoM comes or even a next addon. Most of it is here in the game as of now. It needs to get working and it needs to get it working soon.
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