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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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First off, the performance has to be improved, which should be addressed in the next patch.
Then the AI, and Commands, without that there is no game. Luckily I can get my flying fix online as AI and Commands aren't critical. The game engines FMB, Triggers, etc should allow for all the games people can think of. Far more than what was possible with the old IL-2 which was the whole point of building a new game engine.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#2
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- Radio navigation, GCI, and if possible, electronic-assisted night bombing devices such as Knickebein or X-Gerät. Airbone radar is my ultimate dream.
- Better management for multicrew bombers: gunners that inform incoming attack, bomb aimer who takes care of the bombsight, navigator that keeps informing me about my position (should not be always accurate), pilot who can do simple things such as flying straight when I'm using the bombsight, or flying to a certain heading. Last edited by rga; 02-19-2012 at 10:59 PM. |
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#3
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Quote:
"Don't agree with me?! Then you suck! take my football go home!!!!" And since you've been so jolly Ill just say what I thought to begin with-your ideas are just terrible. God awful truthfully. See there's already a flight sim that has a long illustrious history, with a huge following-its called IL2, and it didn't have any of that. It didnt need any of that. What it had was a working base that third party fellows improved upon. |
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#4
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What on earth is this?
Like others have said, performance and AI are the most glaringly obvious needs right now. |
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#5
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Excellent idea, I remember playing Original IL2 non-stop years ago, CLOD just isnt fun it seems to me.
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#6
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Game Performance Count into "game performance" : online coop mechanics effective AI radio comms and I`m happy. I do not need more flyables. I need coops to be possible. Even if we can`t come up something along the lines of SEOW, making generic coops workable would be a great start. I am 100% sure that it would be enough for most onliners for another 10-12 months until we get an online war started. Also let me remind you that VEF/BW/IOW had far more complicated mechanics than that you list as SEOW. In wars where resources mattered, the red side often struggled, as their players were unable to withstand any type of streaks of going home in your machine (be it damaged or not, still counts as intact). I also want to type out, that with current CEM and MAYBE more realistic DM for Russian planes, things can get even harder for reds. With listed above content we can manage a good year from now till BoM comes or even a next addon. Most of it is here in the game as of now. It needs to get working and it needs to get it working soon. |
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