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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-17-2010, 02:44 PM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Blackdog_kt View Post
Sometimes you can get a PK with a lucky shot from your .303s on a head on, but the damage to the actual aiframe might be minimal. In such a case and if you're opponent has a well trimmed aircraft, it might take as much as 5-10 minutes (depending on altitude) for the aircraft to crash.

Making people wait on a screen for 10 minutes in multiplayer would not go down well with most (example, Rise of Flight multiplayer where you can also spectate and it still gets tedious to wait, imagine staring at a blank screen).

It depends on the scenario i think. For a co-op/non-respawning game mode, knock yourself out. In a DF/persistent server with respawns though, we don't simulate one pilot, as much as we simulate a series of sorties by possibly different pilots during the course of the battle. It would make sense to scramble additional fighters when you lose contact with the previous flight and since we can't have 200 people per side to enforce a 1 death per mission rule, the same guys respawn in a new aircraft to simulate the next batch of reinforcements. In that case, having to wait for the aircraft to impact the ground would be like saying "we can't take off until the previous flight are all dead".

From a realism standpoint neither one makes too much sense, so we compromise. If we want to simulate a single mission and a single pilot it's co-ops, if we want to simulate a series of sorties it's DF and there's different kinds of "death penalties" that work well with each one.
My "Record" was 5 almost vertical loops preformed after I'ld been killed in a Hurricane that I had trimmed nose-up, each time i was missing the ground by less than 100 feet. It was right in the takeoff path of one of my teams airstrips and my fellow team members thought I was playing silly-buggers and were swearing at me and telling me to cut it out! Several had to take emergency evasive action to avoid collision!

All good clean fun!

Cheers!
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Old 02-17-2010, 03:24 PM
BadAim BadAim is offline
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Originally Posted by Skoshi Tiger View Post
My "Record" was 5 almost vertical loops preformed after I'ld been killed in a Hurricane that I had trimmed nose-up, each time i was missing the ground by less than 100 feet. It was right in the takeoff path of one of my teams airstrips and my fellow team members thought I was playing silly-buggers and were swearing at me and telling me to cut it out! Several had to take emergency evasive action to avoid collision!

All good clean fun!

Cheers!
LOL, I've always hated that about IL2. I don't think the controls should freeze after death, they should go "limp". Even if the plane is well trimmed it's unlikely that the pilot's body wouldn't interfere with the controls. Even in CFS1 the plane would react to the pilot being killed.
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Old 02-17-2010, 11:36 AM
julian265 julian265 is offline
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What purpose does that serve if you are dead? The aircraft itself striking an object/terrain or not has no relevance anymore at that point. To be forced to wait around for it only reinforces the idea that you are not actually dead nor a pilot, but you are the aircraft - it's not over until 'it' is dead.
Absolutely. Plus the fact that some pilot-less aircraft fly for minutes. What if you're on level-autopilot
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Old 02-17-2010, 01:12 PM
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T}{OR T}{OR is offline
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What purpose does that serve if you are dead? The aircraft itself striking an object/terrain or not has no relevance anymore at that point. To be forced to wait around for it only reinforces the idea that you are not actually dead nor a pilot, but you are the aircraft - it's not over until 'it' is dead.
Well, after some thought I have to agree it would have no relevance. But still, it would be nice to have the aircraft rendered until it hits the ground instead of disappearing in the mid air when one hits re-fly.
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