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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#11
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In real life, the Spitfire MkIX and 109F4 wouldn't have been such a bad match up against one another. I think I'll have to try that later in BoP!
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#12
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Does anyone use combat flaps with a spitfire in BoP? I do not remember having them in 1946!
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#13
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in sim and realistic mode i looove the k-4. no other plane can follow me after a znb attack. they tried it so often and waste a lot of ammo. its my choice when i attack. bad, when my engine was damaged. then im a sitting duck for the spits and hurris. ^^
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#14
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StingerSix, Indeed, the 109K4 was the best performing 109 available.
In WWII, though, they came so late that some of them had wooden parts, while some 109G's were built from recycled 109 parts. The only shortcoming of the plane is its maneuverability and range. Not that it matters in a dogfight. That's why I want it! Didn't know it was so easy to unlock post-patch. FilthyPrick, That's because the Spitfire never really had combat flaps and neither did the Hurricane. Both aircraft were fitted with flaps that were set either up or down, and could not be set in between. In BoP, we have the option simply because it makes it easier for everyone. Same goes with the WEP option for the 262 and the 163. How can you have WEP on a jet or rocket engine? Makes no sense, but we've got it. Plus, there's no reason why a Spitfire couldn't use flaps in combat at very low speeds. The pilot's manual states that the flaps can be used under 180 mph. I'd like it if they allowed the flaps to be set only for landing or up in this game for the Spit/Hurri. Does anyone know if the landing flap configuration offers more lift in BoP than the combat flap config? |
#15
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I use them all the time, and when I switch to realistic I have real trouble with stalling because I can't control them.
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#16
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![]() Seriously though, good to see you around again, long time no see/speak ![]() Anyway, about the 109's. The F4 is the most agile, and like all 109s its fast and a good climber, well suited to Boom-n-Zoom tactics for an early war plane but it is slower than more commonly flown aircraft like the La's, late model Spitfires and the Yak-3. Gun armament is light but all the guns are mounted on the centreline so they are easy to shoot accurately. The G2 is a great plane. It is heavier than the F4 but not by much, so it is still agile, and there is a sizable improvement in speed and climb rate, so if you want to BnZ the G2 is a better plane than the F4 while still being competative in a turning fight, which the later 109s aren't. The G6 is the worst 109 to fly, but has a whole load of firepower, so some people will use it as a BnZ fighter, but since it is no faster than the F4 you would be flying a plane that is slower, turns worse and climbs worse than the La's/Spit's/Yak's used by most players, so this is not a good choice. The G10 is fast, has a good armament and is reasonably manoeuverable, again well suited to BnZ but not the best for turning fights. Not really very good when flown low down amongst fighters that have a similar top speed and are more agile. The K4 is the best BnZ fighter in the game, very quick, very powerful armament, and a great climb rate, but the turning circle is poor. However, since Blackouts/Redouts have been introduced via patch to the PS3 version and made constant turning dogfights harder it will be very competative in Sim mode, though 360 players like myself will find these tactics harder to use. Long story short, F4 or G2 for turn fights, K4 for BnZ and steer clear of the E3, G6 and G10. Regards |
#17
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Thanks, everyone.
Indeed, David, it seems even thought the planes in this game have that touch of arcadey-ness, they more or less follow the trend of both IL-2:1946 and AHII. There's really no point in flying the G6, because like mentioned, it's an up-gunned G2. I think I was always successful in the F4, G2 and untouchable in the K4 in AHII, so I'll try them out. Though, the K4 really shouldn't have two 20mm cannon. I'll do some testing soon to see whether the combat flaps have less lift than the landing flaps. I would assume so, as someone on these forums stated that the landing flaps do indeed jam at high speed, suggesting that they do have extra deflection. |
#18
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the k-4 should have 2x30mm cannons... ^^ |
#19
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If you look at the wings while in cockpit view and change from no flaps to combat flaps you can see how little the flap acually moves. Then watch the flaps go from none to landing and the whole thing drops down.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#20
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I guess I never noticed because the Spitfire's flaps are split flaps and aren't visible from the cockpit. Actual Spitfires had little hinged tabs behind the 20mm cannon bay which would fold up towards the cockpit when the flaps went down to let the pilot know.
Plus, Spits didn't have a combat setting. But that's cool, it's good to know. I may be using that setting for stall turns now. |
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