Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-01-2009, 06:06 PM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

I am a member of a large bombing group.
We often fly bombers in historical formations.

We experience terrible problems with the AI gunner's friendly fire.
Often we lose six or more out of twenty bombers by friendly gunner fire, despite
keeping correct distances, staggering the VICs and not having any planes on
the six of any other planes.

In the B25 we even have to resort to turning off the waist gunners before missions.

Perhaps Team Daidalus would like to consider preventing the AI from targeting
fighters that are behind friendly planes and any other instances of friendly fire.

Thankyou for your consideration of the matter.
  #2  
Old 09-09-2009, 02:57 PM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by Letum View Post
I am a member of a large bombing group.
We often fly bombers in historical formations.

We experience terrible problems with the AI gunner's friendly fire.
Often we lose six or more out of twenty bombers by friendly gunner fire, despite
keeping correct distances, staggering the VICs and not having any planes on
the six of any other planes.

In the B25 we even have to resort to turning off the waist gunners before missions.

Perhaps Team Daidalus would like to consider preventing the AI from targeting
fighters that are behind friendly planes and any other instances of friendly fire.

Thankyou for your consideration of the matter.
Too late for 4.09, will be included in 5.0 unless we find some problems during testing.

FC
__________________
  #3  
Old 09-10-2009, 01:22 PM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

Quote:
Originally Posted by FC99 View Post
Too late for 4.09, will be included in 5.0 unless we find some problems during testing.

FC
I thank you on behalf of my self and the bombing group.
I'm most grateful that you have considered this. I hope you have the best of
luck in achieving all the goals you aim at with IL2.
  #4  
Old 09-10-2009, 03:39 PM
mkubani mkubani is offline
Approved Member
 
Join Date: Sep 2009
Posts: 92
Default

FC, I think you should show Letum the video about AI gunners you have showed within DT today.
  #5  
Old 09-11-2009, 10:52 AM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by mkubani View Post
FC, I think you should show Letum the video about AI gunners you have showed within DT today.
Why not, here is a link for YouTube demo.

In this Demo B25 is shooter and FW190A is target. There is A20 between them, A20 is with Empty loadout and its gunners can't shoot. This improvement must be tried in realistic scenario but I hope that it will at least reduce friendly fire casualties.

This YouTube channel will be used for DT updates and demos in future. When we finish 4.09( very soon) we will focus completely on 5.0. We plan regular updates for public. It's not decided how often that will be but most likely twice per month.

FC
__________________
  #6  
Old 09-11-2009, 08:04 PM
Sunchaser Sunchaser is offline
Approved Member
 
Join Date: Oct 2007
Location: Houston
Posts: 31
Default

"When we finish 4.09"

I thought 4.09 was finished and sent to Maddox a few days ago, is that not so?
  #7  
Old 09-11-2009, 10:16 PM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by Sunchaser View Post
"When we finish 4.09"

I thought 4.09 was finished and sent to Maddox a few days ago, is that not so?
For me "finished" meant when patch is released, only than we can close that chapter and move on. Don't worry, it will be out very soon.

FC
__________________
  #8  
Old 09-11-2009, 11:31 PM
DKoor's Avatar
DKoor DKoor is offline
Approved Member
 
Join Date: Oct 2007
Location: Croatia, East Side
Posts: 377
Default

Quote:
Originally Posted by Letum View Post
I am a member of a large bombing group.
We often fly bombers in historical formations.

We experience terrible problems with the AI gunner's friendly fire.
Often we lose six or more out of twenty bombers by friendly gunner fire, despite
keeping correct distances, staggering the VICs and not having any planes on
the six of any other planes.

In the B25 we even have to resort to turning off the waist gunners before missions.

Perhaps Team Daidalus would like to consider preventing the AI from targeting
fighters that are behind friendly planes and any other instances of friendly fire.

Thankyou for your consideration of the matter.
Quote:
Originally Posted by FC99 View Post
Too late for 4.09, will be included in 5.0 unless we find some problems during testing.

FC
  #9  
Old 09-12-2009, 10:21 AM
Fall_Pink? Fall_Pink? is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 100
Default

Do you have a - incomplete, preliminary - list of items that will be fixed in 5.0?

Anyway, it's very good to hear even more patches are on their way and personally, can't wait to see what you and your team have fixed or added

Always thought it was too early to write off Il2 as it has still so much to go for and glad to see Oleg was thinking the same and supported your request.

I understand someone of your team is working on AI fixes, so curious, but will things like preprogrammed landing patterns and their inability to react to danger be also part of those fixes? Will you perhaps include some stuff that triple A published?

What about a newer version of Java with better thread support and some multi-core fixes or is that too much to ask for? Just asking....

Thanks and regards,
Mark
  #10  
Old 09-12-2009, 10:57 AM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by Fall_Pink? View Post
Do you have a - incomplete, preliminary - list of items that will be fixed in 5.0?
Too early for that, all I can say is that we will cover everything, from FM and DM to GUI. Of course you can't expect that we will fix every bug in game but we will try to fix most serious ones.

Quote:
I understand someone of your team is working on AI fixes, so curious, but will things like preprogrammed landing patterns and their inability to react to danger be also part of those fixes? Will you perhaps include some stuff that triple A published?
There will be some huge changes in AI, I have personal interest in that so I'll try to set new standards for AI in WII simulations. Lot depend on PC performance though, it's easy to improve AI but it's even easier to bring PC to its knees with complex AI.

I'll check AI landing routines, they should abort landing and fight in most cases IMO but sometimes they should try to land even when enemy is close.Lot of planes were shot down in WWII during landing so we must leave that as possibility in game too.

We don't plan to include AAA mods, in most cases these mods are not done by game standards. That doesn't mean that some of the mods are not interesting and if and when we see something valuable we will contact people who made these mods.
Quote:
What about a newer version of Java with better thread support and some multi-core fixes or is that too much to ask for? Just asking....
We don't have such plans.
__________________
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:19 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.