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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
| View Poll Results: which would you buy? | |||
| *T.Flight Stick X |
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9 | 8.11% |
| *T.Flight Hotas X |
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57 | 51.35% |
| AV8R-03 |
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26 | 23.42% |
| other (please state) |
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19 | 17.12% |
| Voters: 111. You may not vote on this poll | |||
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#1
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Ace edge kicks ass!
HOTAS Variable rudder Minimal dead zone Good 360 deg. free look The game plays so much nicer using this flightstick. xbox 360 only I'm affraid........... |
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#2
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just a small point, may have been covered but, why can't we just plug a mouse into one of the usb (ps3) controller ports? If the support could be written into a patch or something it would solve all the hatswitch/free look issues. we've been playing this setup on the pc versions for years with no problems so surely its not impossible?
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#3
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#4
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Yea just go xbox with Ace Edge
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#5
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There is no reason why the aviator rudder is on/off, it should be fixed in a patch for sure, the twistgrip should work correctly.
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#6
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I don't have a stick yet so I'm no expert but I thought the whole problem with the configs is that there aren't enough analog directions available on the consoles. Obviously you need one 4 direction analog stick for flight controls, 1 analog direction for the throttle(The control pad uses the left analog stick but I seems to me it is acting as just a digital in the up down directions of the throttle), 4 analog directions for the hat and finally 2 directions for the rudder. 11 total directions. Unfortunatly thats 1 too many for the PS3 and 360. I guess the AV8R was designed with too many analog directions so you could chose in its software which ones it used when used on a PC. So anyway the AV8R has to have digital on/off rudder because all the extra analog directions are used up by the analog hat free look (you wouldn't really want an analog left rudder, digital right rudder or vice verse, would you). And the thrustmaster config has to be creative to find space for only 4 of the 8 digital buttons on the hat (I'm guessing it uses the 4 diagonal directions of the D-pad?) I really think that both the AV8R config and Thrustmaster config will need to use one button as a shift key. So thrustmaster could have the whole 8 directions of the D-pad assigned to the hat free look, then hold a button and it would become wingman commands. The AV8R isn't as easy, it would need to have a button to switch from rudder control to free look but I think you would have to have the rudder on the hat because I'm not sure a duplicate control can be set for the stick twist to be the same as left/right on the hat. Anyway you can really see how difficult it all is for the developers. |
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#7
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#8
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On the 360 the AV8R-02 uses those same functions thanks to a standard that MS has made for flight sticks on 360. |
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#9
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I just loaded up MS Flight Simulator on my PC with the Aviator plugged in, and the twistgrip rudder works perfectly, also the dead zones are adjustable by the software and it helped with the hardware dead zones. Both points (on/off rudder and huge dead zones) are fixable and they should be fixed in a patch (if not fixed already in the retail version, which I doubt). |
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#10
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Now I believe the rudder problem on the AV8R is not because it is on/off but because there is just not enough range in just one analog direction, so you can't get the accuracy you want with the stick twist. I think this also explains why you can't get the wheel brakes to work, because the game's throttle was designed for the 2 directions and the point of braking is quite small (smaller than the point WEP kicks in at the top of the range). This braking point is twice as small when you half accuracy and the AV8R isn't designed to the same quality as the Ace pro and cannot find the spot. {EDIT: Bit of a brain malfuntion for me there. Braking point wouold be twice as large not small, I guess they had too decrease the size of it otherwise you would be braking when the throttle was in around a 25% position. They just decreased it too much for the AV8R to see it.} So if the developers want the Av8R to work properly they need to add a setting which slows rudder movement by a half and add a setting to lower the increments that the throttle goes up in (maybe in 2% or 5%). This would allow for a bigger zone for braking. This is all my best guess work though, I could be completly wrong lol Last edited by Robotic Pope; 08-29-2009 at 04:49 PM. |
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