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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

View Poll Results: which would you buy?
*T.Flight Stick X 9 8.11%
*T.Flight Hotas X 57 51.35%
AV8R-03 26 23.42%
other (please state) 19 17.12%
Voters: 111. You may not vote on this poll

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  #1  
Old 08-28-2009, 08:19 PM
Rodan1000 Rodan1000 is offline
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I bought the T-master a few months ago and played the original IL-2 on PC with it while I was waiting for the demo to release. On the PC, it worked like a dream, but when I tried to play the demo with it I was sorely disappointed. The hat switch only allows you to look to 3 and 9 o'clock so there is a huge blind spot at 6 o'clock as well as 3 and 9 o'clock high.

So, I went out and bought the AV8R-03 and tried it with the demo. The analog hat switch works alot better, but the rudder control is terrible. It is either all on or all off.

I will be playing with the AV8R-03 because the free-look function is the most important thing to me.

Both sticks suffer from a pretty big dead zone. I believe it is due to the programming of the game, because with the original IL-2 on the PC, there was no dead zone at all. This makes lining up a shot really difficult. After you have worked to get on the six of a bandit and just need to pitch the nose up just a little bit to pull lead, you will pull back on the stick a little and nothing happens, so you pull back a little more...still nothing. You pull back a little more and the nose violently pitches up and the moment is gone. It can be pretty frustrating at times. I hope they are able to do something about the dead zone in a future patch as well as the AV8R-03 rudder problem.
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  #2  
Old 08-28-2009, 08:39 PM
Pup Pup is offline
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Quote:
Originally Posted by Rodan1000 View Post
I bought the T-master a few months ago and played the original IL-2 on PC with it while I was waiting for the demo to release. On the PC, it worked like a dream, but when I tried to play the demo with it I was sorely disappointed. The hat switch only allows you to look to 3 and 9 o'clock so there is a huge blind spot at 6 o'clock as well as 3 and 9 o'clock high.
Can I ask how the T.Flight hat switch worked on the PC version? I can only imagine they will fix the console versions to work in the same way, considering the amount of people that find this to be an issue. I agree with the deadzone problem too, the joystick is more fun generally but I find it easier to be more precise with my aim, using the controller.
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  #3  
Old 08-28-2009, 08:47 PM
manintrees manintrees is offline
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Quote:
Originally Posted by Rodan1000 View Post
After you have worked to get on the six of a bandit and just need to pitch the nose up just a little bit to pull lead, you will pull back on the stick a little and nothing happens, so you pull back a little more...still nothing. You pull back a little more and the nose violently pitches up and the moment is gone. It can be pretty frustrating at times.
I feel your pain dude. I managed to get behind a FW-190 and missed out because I was struggling with the controls to line up a shot. I really hope they can fix this. I don't know why they would have deemed this acceptable considering these flight sticks are actually mentioned in the game's set up screen.
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  #4  
Old 08-29-2009, 02:57 AM
redtiger02 redtiger02 is offline
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Ace Edge works great with the demo. I am not sure if TM has a stick available for the 360, but if anyone knows of one, please let me know. TM is arguable the best stick manufacturer in the world, second only to the folks that make the Slim Jim. It would be great to have a stick that had more functionality and a little different feel. Ace Edge is a heavy stick control wise.
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  #5  
Old 09-07-2009, 07:57 PM
radiokomrad radiokomrad is offline
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Default Hotas or any sticks for ps3

I noticed it in the demo that there was NO graphic for any of the sticks you supported. None with the diagram of the controller and the indication of which button does what in the control menu. But its ALSO not there in the final game? Its just the background with the darkened centre, and the words thrustmaster 1 or thrustmaster 2 on the bottom of the selection part. whereas if you scroll back to the ps3 controller it has the ps3 controller and the corrolating buttons to that diagram. Will you guys update this or is it Blank intentionally?
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  #6  
Old 09-07-2009, 08:14 PM
towman towman is offline
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Most likely the devs ran out of time before publisher/marketing demanded release, typical.
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  #7  
Old 08-28-2009, 09:47 PM
PF_Lizard PF_Lizard is offline
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Quote:
Originally Posted by Rodan1000 View Post
After you have worked to get on the six of a bandit and just need to pitch the nose up just a little bit to pull lead, you will pull back on the stick a little and nothing happens, so you pull back a little more...still nothing. You pull back a little more and the nose violently pitches up and the moment is gone.
And if you're banked over, turning nicely on your target and you just want the tiniest feather of rudder to put lift/lower your nose, and Bam!, you've violently yawed 20 degrees and sprung back, slapping about in the air like a salmon.

I need an analogue rudder!
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  #8  
Old 08-28-2009, 10:16 PM
BeaverCompany01 BeaverCompany01 is offline
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Ace edge kicks ass!

HOTAS
Variable rudder
Minimal dead zone
Good 360 deg. free look

The game plays so much nicer using this flightstick.

xbox 360 only I'm affraid...........
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  #9  
Old 08-28-2009, 10:40 PM
daveblah daveblah is offline
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just a small point, may have been covered but, why can't we just plug a mouse into one of the usb (ps3) controller ports? If the support could be written into a patch or something it would solve all the hatswitch/free look issues. we've been playing this setup on the pc versions for years with no problems so surely its not impossible?
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  #10  
Old 08-28-2009, 11:16 PM
Pup Pup is offline
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Quote:
Originally Posted by daveblah View Post
just a small point, may have been covered but, why can't we just plug a mouse into one of the usb (ps3) controller ports? If the support could be written into a patch or something it would solve all the hatswitch/free look issues. we've been playing this setup on the pc versions for years with no problems so surely its not impossible?
I don't know for a fact or anything, but I would guess there are technical issues relating to this. Whenever I use my racing wheel for GT5p or the DiRT 2 demo, I can't use the standard controller at the same time, likewise for IL-2 when in flight.. so I can only assume that there is some restriction from using two control input devices at the same time. It is a fairly big assumption though.
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