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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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-1 to Apeboy. Yep, unneccessary. If you start a post with "i'm not trying to be snarky" that means you had time to re-read and avoid sounding like a dick. To paraphrase Anton's explanation, they expanded their original build of only 12 flyable planes to make the game bigger and better (with 40+) - we now have historical axis vs allies MP, instead of Spits vs P51s which the 'peanut gallery' would have complained about 100% as 'arcady' and 'not true to the original'. We're getting German fighter cockpits......like guilty said, thats awesome. Check your damn tone and show some respect. |
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#2
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Anton has spent more time answering questions on this board than any other developer of a game I've ever seen. I'm impressed by your loyalty to the fanbase Anton (I would have never been able to put up with this bunch of flight sim fanboys
Congratulations on the most impressive flight sim to hit a console to date Anton, and here's to much success. |
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#3
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Silly I know but this game makes me feel 12 again and that was 20 years ago!!! I'm going home NOW.
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#4
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+1 (we're the same age, too)
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#5
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No german cockpits "out of the box" how very dissapointing, makes me think twice about buying birds of prey now, so would you add german cockpits in the future especially me262's?
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#6
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#7
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Thanks for giving us the complete story, Anton. I'm definitely still going to get the game, although I'm a little disappointed. Will we be able to chose which side we're on in MP? (That way I can fly Allied & have cockpits) Otherwise, I'll just stick to the single player & hold off on MP until the new cockpits come out.
I do have a couple questions if you've got the time: Will the new cockpits be part of a free patch, a standalone DLC we have to pay for, or part of a larger DLC? If any new planes a released as DLC will they have cockpits? Thanks for keeping us all informed, Anton. Keep up the good work! |
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#8
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Oops! Looks like my questions were already answered over here:
http://forum.1cpublishing.eu/showthread.php?t=8950 Thanks again for keeping us informed, Anton! |
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#9
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Thanks for your answer Anton, I appreciate the reply.
Bottom line, though, (and I'm all about the bottom line) is that I think all of us had it in our heads that this would be a "sim for consoles" with the option to play arcade. We did not come up with this notion out of nowhere. IL-2 is a sim franchise, and you are still selling it under that same name. Your trailers and depictions, your previews and your website, even your demo still had me believing it would be a sim. As I said before, I'm a flight instructor in real life and I can already appreciate the realistic touches you have placed in this game. It is, by all accounts, the closest thing to a sim that we have on consoles. And, as anyone who is a pilot surely knows, I don't make enough as a CFI to buy just any game I want. I have to make sure I will love it. I don't by the arcade flight sims because I expect them to be arcade-like. I leave them on the shelf. However, with that said, even arcade games have full cockpits now (Ace Combat, BS Midway, and Blazing Angels), so don't think it silly of us to have expected more. Maybe 40 planes was ambitious. I agree. But we still ended up with 12, not 40. I do not blame you, as you appear to be our only advocate. Thank you for that. However, as a group, I think, it doesn't take a whole lot to make us happy. All other threads seem extreamly positive and helpful; several, in fact, praising the game for so many great features. However, sim fans cannot forgive not having cockpits. Also, I honestly don't know you from Adam, so all my comments are pointed towards whomever is making the final say. Please don't take them personally. However, just as you won't appologize for how this has turned out, I won't apologize for expecting the most out of my $50. I thank you for your hard work, but I will never feel guilty for expecting my money's worth. No one esle should, either. We were justified in our comments. Thanks and I look forward to playing the finished version. . Last edited by Whiskey Red; 08-21-2009 at 03:54 AM. |
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#10
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I don't think you get it right. 40 planes were not ambitious, it was actually hadn't been planned to made 40 playable planes. Originally, we were going to start with 12, and all others only for AI. But because we had physics flight models, exterior models of good quality, and also because it is console game and most players will definetly play not in cockpits-only view (that was true even for PC game), it was decided (our idea, not publisher's) to make these planes playable as well. Timeline and budget hadn't allowed to make all other cockpits, so it wasn't an option. As you can see, the game was even announced with 12th playable planes - and only than appears information, that in MP there will be more. That's because publisher have checked with plans/agreements, not with us, before releasing this information. I think, 12th planes are also pretty good for a re-starting franchise for consoles, but my opinion, that 40 are still better. And, unfortunately, if we would make ultimatum to publisher (9 months or no game), it would mean cancelling game, that's not talking about business ethic and ruining relationship. And, also comparing our planes/cockpits with BA - isn't fair. Their cockpits are pretty useless in any case, and the quality is incomparable. We were able to make hundred of planes of that quality, but that's not something we were going to do. Last edited by Anton Yudintsev; 08-22-2009 at 02:47 AM. |
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