Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 07-30-2009, 08:01 PM
fuzzychickens fuzzychickens is offline
Approved Member
 
Join Date: Jul 2009
Posts: 259
Default

Quote:
Originally Posted by SlappyDingle View Post
Can any of you fly guys out there answer this? Did these planes all actually stall or go into flat spins as frequently as this sim shows? I can't believe it! They just drop like stones!
Here's the bottom line.

In real life, pilots would have the physical sensation of a stall to let them know when they were pulling to hard - plus at high speed there would be some nasty G-forces preventing the pilot from yanking so hard.

You have none of these sensations to help you feel a stall coming on, so it just takes time to get used to the handling.

The flight model is pretty dang accurate in IL2 (certainly more so than most sims), so yes, the plane behaviour for the control surface input and speed you are giving the plane is pretty close to real - if you have a proper flight stick, then all you need is more time.

Also, I used to turn up the sound on the pc IL2 to help, you could hear the buffeting sound of a stall and learn to use that to fly on the edge. I have no idea how much of the sound from the PC game is intact though.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:44 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.