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| Tips and Hints Different solutions, tips and hints. |
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#1
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that is some bad luck rofl
and why the F*** u use archers? they are expensive in leadership and their damage is quite low compared to it your better of with a evil beholder/alchemist/cannonneer just to name a few almost every ranged unit is better than an archer |
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#2
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Quote:
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#3
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Telescopic sight, morale from marshal's baton, initiative from banner of heroism and probably there is even more stuff that works on archers that neither Vilk nor I have mentioned ...
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#4
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In fact Telescopic sight works for mechanical units so not only Archer. And Dwarf unit can also get morale bonus, probably more than human, and get Leadership bonus. The initiative bonus works too for Catapult.
But yes that's the point the numerous bonus dedicated to Archers. Quote that the animal bonus doesn't work for Beholders (I'm not fully sure of this but almost). |
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#5
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i don't care how many bufs an archer gets it's just a crap unit with crap abilities
sure u can buff your archer easy my beholder wouldmake it to sleep easy or hypnotize it to waste it's turn archers are slow |
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#6
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Ok. I eventually got the game working and have been busy playing it since Friday more or less
Archers, yes they suck and they pretty much always get focused. But early their frost arrow helped me a lot as it kept hostile mobs away for 1-2 turns. I guess I could probably have used priests in their spot. When I go for Impossible with no unit losses I most likely will. That extra heal helps a lot in order to keep the losses down. I’ve had countless games where I’ve only lost 1-2 units. Often as the last unit would hit my royal snakes and kill a couple, then the royal snakes would kill them in their retaliation and voila reload time. I only ever use 2 spells now. Resurrection rank 2 and Healing rank 3. I cant upgrade Resurrection to rank 3 as I will only to cast it twice then due to my 61 mana. I just got Lina as well, but I don’t really get an opening to use Orb due to the way I play right now. Now I use: Royal Snakes Cannoners Inquisitors Evil Beholders Alchemists Reserve: Archmages and Archers. I don’t really like the Alchemists at this point, but they server their purpose as I’ve run into the Giants. And their Earthquake makes going for 0 losses horrible if you don’t have units with a lot of hitpoints. Especially as I can only use my res (Inquisitor) on a level 4 unit once during any battle. So to wrap it up, I’ve cleared out the Freedom isles with all quests except 3 named heroes. (Egby, Puppeteer and Bart Bart this game.). And Im running around in Upper and Lower Hadar now killing what can be killed without to many reloads. I also use my spirits alot as their extra damage help me quite a bit. So I got the rage spirit exp talents in the Might tree, while I went for level 3 order magic + 3/3 healing in the Magic tree. If people care I can probably upload my savegame. But unless someone asks for it particularly I won’t. It is really weird playing like this as I play extremely aggressive and defensive at the same time. (lvl 15 and 0 losses so far) As always, inputs etc are welcome! |
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#7
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Chase, are you aware that you can cast lower level version of a spell by holding shift (for level 2) or ctrl (for level 1) down when clicking on the spell's icon. You are NOT forced to use the spell at the highest level available. That should make things a little easier for you.
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#8
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how many days u have past?
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#9
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@ Razorflame: 9. But half of that has been due to waiting around for mana regen for ressurection. Also Ive been a bit to generous with going back and forth to pick up units. Ill crank it up tho when I try copy this on Impossible down the road
@ Ryastar: That helps alot, thanks |
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#10
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on impossible u will have a harder time ^^
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