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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 05-14-2009, 03:08 PM
Zuvio Zuvio is offline
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Quote:
Originally Posted by Razorflame View Post
archmages are very good in the beginning their no range penalty is excellent for hitting the archers in beginning(and their shield is good for a tank)

and for a better unit input

i would suggest

Priest>inqi ASAP
horseman or griffins>royal snakes
don't keep 2 melee units in the beginning

with some proper unit control u can fed off most beginning units with 4 ranged and 1 tank

for a steamrolling beginning
i would suggest this input

INQI(must have)
horseman/royal snake(any of those whichever is avaible)
alchemist(great unit (killing thorns and poisiong the other)
archmages (see above)
and the level 4 unit u get at arlnia after dragon fang quest(unless it's a undead commander)

i mostly get shamans there and they are just GREAT to say the least their abilities are just POWER

when u get lucky u might get demons and well they don't need any further introduction ^^
One or two shamans isnt all that great and else you need sacrifice which is unlikely to be in starter area.
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  #2  
Old 05-14-2009, 03:55 PM
Razorflame Razorflame is offline
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i've always gotten sacrifice when i got shamans there

and 1-2 shamans are great their totems block enemies for a while
and u can concentrate on others
and the decreasement in initiave from the totem of very good

use the shaman to the best of your ability!
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  #3  
Old 05-14-2009, 07:19 PM
Zuvio Zuvio is offline
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I have only ever gotten Ents, Demons and Dark Knights there. And never sacrifice. I did get sacrifice twice at the swamp lady the king's brother wants t marry.
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  #4  
Old 05-14-2009, 09:26 PM
Razorflame Razorflame is offline
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wel there is a luck factor in what u get there
but the best thing is they are all level 4 units :>
and sacrifice to raise them up

and i think shamans are best their abilities rock so hard:>
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