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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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Old 04-14-2009, 08:05 AM
Nike-it Nike-it is offline
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Quote:
Originally Posted by Zhuangzi View Post
In other words, you don't get to make any kind of decision when you level up anymore. I'm not sure I like this, but I don't think it makes much difference overall.
Right, but you can more efficiently use runes to increase what you want (I mean strengh, might and magic skills). I personaly found it more useful.
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Old 04-14-2009, 08:09 AM
Elwin Elwin is offline
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Thats what i wanted to know, dont know yet if i find tha beeter or worse than previous one. Will see in game
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Old 04-14-2009, 04:59 PM
jwallstone jwallstone is offline
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I think this is a better system. It eliminates the choice between Leadership and other stats that requires people to sacrifice troops early on to maximize power in the late game, or vice versa. I like having more control by using runes to increase stats and getting more runes.

The randommess can really hurt some characters. For instance, I just started a Mage game on Impossible, and decided to check how the character would eventually develop before starting to play by leveling up characters via cheats. I started a bunch of Mage games (since all your levelup choices are pre-determined from the start of the game), and some could only gain around 6-7 Int from levelup choices, and others could go up to 13. That's quite a range, and really screws over people who get unlucky with their mage character. I'd prefer to simply give control of this to the player via runes and abilities.
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