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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-11-2009, 09:57 PM
Insuber Insuber is offline
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Location: Paris - France
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Default Please throw in some common sense

Fellow pilots,

I do not like this idea of having fences. What we would need here is a normal company developing a normal videogame and releasing normal official development news, screenshots, press releases etc on their game website (RoF?).

The strategy of having a forum for development updates and users' requests, denotes Oleg's intention to have a direct relationship with the user base, that is rather non orthodox but possibly more effective.

Well, if this type of communication doesn't work for users' fault, being us childish, whiners, aggressive, unaccurate, amateurish, as someone here seems to believe, then all is needed is just to go back to a more traditional way of communication = a game website and press releases.

Just my 2C ... lol.

Regards,
Ins
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  #2  
Old 04-12-2009, 01:32 AM
Codex Codex is offline
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Location: Hoppers Crossing, Vic, Australia
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Try flying around with Capt Brown's settings:

Quote:
Want to get the most realistic Il-2:FB experience possible? After testing,
Captain Brown managed to help define what he considers the most
realistic joystick sensitivity settings. If you have a copy of Il-2:FB and
would like to emulate this go into Hardware setup, then ‘Input’ then
‘Controls’ — when you will find a range of sliders. Adjust these to:
Pitch 0, 1, 3, 7, 9, 14, 18, 23, 27, 33
Roll 0, 0, 1, 2, 3, 4, 6, 10, 12, 17
Yaw 0, 0, 1, 2, 5, 6, 8, 11, 14, 16
Bringing these down to the values listed in the different axes should
make for a much more realistic and true-to-life experience — in what is
already a highly realistic warbird sim. Experienced Il-2 flyers may find
that these seem to make the aircraft feel more sluggish and less
responsive, but these settings will make take-off and landings easier, as
well as manoeuvres requiring small corrections like lining up behind an
enemy aircraft or precision dive bombing. It also has to be remembered
that vintage warbirds are considerably less agile then modern jet
fighters — so that a ‘slow roll’ seen performed at airshows is very often
a WW2 aircraft’s max rate of roll — rather than the twinkling roll rate
that an F-16 may have. These settings bring the handling of aircraft in
Il-2:FB more in line with Captain Brown’s experience of the real thing
and, of course, users can tweak these settings to their heart’s content,
perhaps adding more sensitivity at 100% deflection so that in extreme
dogfights there is still full control authority there at the end of the
scale.
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  #3  
Old 04-13-2009, 07:59 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Codex View Post
Try flying around with Capt Brown's settings:
If only everyone's sticks were the same and this could be enforced server side

I fighters and bombers axis and allied, these settings work well for single engine aircraft but not so good on twin engined.

SOW needs to have multiple pilot profiles selectable when choosing different aircraft online.
This can be done off line by making different pilots profiles and then different stick settings.
Unless you know exactly what plane your going to be flying before joining a mission in the Hyperlobby.
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  #4  
Old 04-13-2009, 10:47 PM
Abbeville-Boy Abbeville-Boy is offline
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Posts: 196
Unhappy

i saw this thread title and was good, finally some bob news but no news found here
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