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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 07-03-2022, 12:27 AM
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Sirlancelot Sirlancelot is offline
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You have to talk to Bayard, then come to Delacur and provoke him with Felin. That part wasn't changed since original Darkside.
You mean Delacourt, Feline's former husband? I turned him into a zombie and it seems no dialogue option shows up after talking with Bayard.
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Old 07-03-2022, 02:00 AM
Molder Molder is offline
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You mean Delacourt, Feline's former husband? I turned him into a zombie and it seems no dialogue option shows up after talking with Bayard.
Yep. If you did that, you've ruined the quest with Feline and her distraction of Bayard

Also sorry, I don't remember most of the names in English, might be clumsy.
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Old 07-03-2022, 02:17 AM
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Yep. If you did that, you've ruined the quest with Feline and her distraction of Bayard

Also sorry, I don't remember most of the names in English, might be clumsy.
Argh. Is there any workaround or I need to load a previous save /restart?
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Old 07-03-2022, 03:31 AM
Molder Molder is offline
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Argh. Is there any workaround or I need to load a previous save /restart?
Nothing to do here to fix that in the game of yours. But you can just do some other quests/search other islands. It's not the End of the World.
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Old 07-03-2022, 04:01 AM
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Sirlancelot Sirlancelot is offline
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Nothing to do here to fix that in the game of yours. But you can just do some other quests/search other islands. It's not the End of the World.
You mean, Portland plot is not critical to advance the main quest and complete the game? I didn't know that.
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Old 07-03-2022, 11:17 AM
Molder Molder is offline
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You mean, Portland plot is not critical to advance the main quest and complete the game? I didn't know that.
I mean, it's not necessary to go through Portland completely first and only then move to other islands. There is also a tendency here that fights with heroes are much more difficult than regular squads, so the heroes need to be beaten the later, the better.
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Old 07-05-2022, 04:09 PM
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Sirlancelot Sirlancelot is offline
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I mean, it's not necessary to go through Portland completely first and only then move to other islands. There is also a tendency here that fights with heroes are much more difficult than regular squads, so the heroes need to be beaten the later, the better.
Thanks for your advices and insight, Molder. They're very helpful.

Time to report a bug:

Death Eyes are not able to properly shock enemies. When their attacks/talent triggers the effect, it only decreases Initiative. Action Points remains the same. Quite annoying. Death eyes are both Leadership and gold extremely demandant.

----

Some features I would love to see someday:

For conveniency:

º At least four reserves available slots. Go and forth to the castles garrisoned troops is very time consuming.

The pants and belt additional slots were superb. Not just for convenience. Is very funny to have the chance to collect more items.

º Soldable troops! Waiting for it since The Legend.

º An optional time limit (clock) to move and act each turn. Like chess. Three minutes? Five? That's not so important. But a time limit for us players whom can expend ages before making our minds, would be great, a saver.

For challenge and realism:

º AI further improvements. I have noticed some (a few) weird behaviours here and there.
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