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| Mods King's Bounty: Crossworlds Mods |
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#1
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Quote:
And yes, Logic.txt is the file. |
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#2
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But... I don't know what exactly needs to be changed in order to set the game per described above.
Let's see: Quote:
Right? Do I need to modify anything else?
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#3
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200% Gold on Easy 140% Gold on Normal 80% Gold on Hard 20% Gold on Impossible You have to change 0.2 to 0.5 if you want to modify Gold on Impossible. Thats the only thing needed. |
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#4
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Thanks, Molder. For now I'm trying to cope with Impossible default parameters, though. It feels exhausting yet rewarding.
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#5
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Hi again.
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#6
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I'm afraid that in your case, the pirates' losses may exceed the possible income from such tactics, although sometimes it will make sense. For good earnings per battle, artifacts with gold bonuses are best suited, compared to units for sure. |
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#7
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Yeah, that's what I feared. Perhaps Assasins or other non specialized gold diggers units with good survivality would be actually a better deal.
Currently I'm using Marauders with discrete, not that good, results. They're much better than in previous Kings B. iterations, but is really difficult to keep them alive on certain battles. Which of course translate into a poor trade-off regarding gold/finances terms. Trade skill first rank is helping me out a bit, but casualties of both Skeletons & Skeletons archers, Marauders and common Imps are so many, I feel more like a beggar than an adventurer haha =P And this way Fat cat / Grand strategian medals are obviously out of equation as well. |
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