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#1
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![]() "This is an overpowered shovel made by Sirlancelot" Hahahah ![]() Yep, better that way. |
#2
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I also made ice snake with same damage as fireball and the mage start with it. Before ice snake cost 50% more maxed compared to fireball regarding to damage. Again, ghoulking s guide was very helpful since some spells I never used like life light, ice snake, poison spit, grots armor, orb etc.
With stone skin I made it 4-6-8 Mana and 2-3-4 duration. Dont know with peacefulness w 60% maxed if u find item with 10% extra strength on it. I guess it is rare u find it and I never used peacefulness before... Uploading Tuesday v1.42 with about 8-10 new items most as sets. Have u experienced a crash at church in jerneland? Mine is crashing 1/3 of the time the first time. Hm. Doing last test tomorrow. I will have to start a new paladin... The mage I played recently had a way too easy time with chaos dragon. It is soooo strong at level 3 even though I reduced its stats by about 5%. Well now player has to save 30.000 unless they find it for free. Also the starting area can give elfs 1-2 (3). And even rarely undead or demons. More difficult getting level 4s else it will be fewer. Poison spit can poison up to 6 rounds when maxed etc How far are u sirlancelot in Trent? Last edited by raknefne; 04-01-2019 at 08:29 PM. |
#3
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Lower Trent. I'll be going across the Trent dungeon in no time. |
#4
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Uploading Trent version 1.42 now:
- It is more random if and when you find all 5 teeth for the combined artifact. There's a big chance, but can also be at different locations. - A little less chests in arenas in Lower Trent (a lot in Trent arena in lower Trent because you cannot dig in the open map in that area). - Paladin start off with a little less gold, but a scroll of Life Light which is improved btw. - Mage start off with (improved) Ice Snake spell instead of Fireball. A more elfish start army. Creatures: - Faun: Crit 22% (was 15%), Price 70 (was 80 gold) else as vanilla. Changes didn't work properly in v1.41 Spells: - Fire Arrow, Poison Scull same dmg as vanilla now (lowered). - Target: 4-10-16 Mana (was 4-8-13), Crystal 6-10-18 (was 4-8-15). Gold 12k (was 3k or so). - Ice snake: Improved; 10-15-20 Mana (was 10-20-30). Now it does same damage as Fireball and cost the same (except the amount of burn/freeze afterwards). - LIfe Light: 10-15-20 Mana (was 10-20-30 vanilla). Damage grows 5% less for level 2 and 3 than vanilla. - Poison Spit poison chance reduced a little, but stronger than vanilla. New items: - Recycle set (Rusty Knife + Rusty Shield): +200 Leadership,+50% Health to level 1-2 orcs and lizardmen, Enhances the Dragon's ability 'Stone Wall': +15% Health - Rusty Knife, new item: +1 Attack, +50% Health to level 1-2 orcs and lizardmen - Rusty Buckler, new item: +2 Rage, +2 Attack and Defense to orcs and lizardmen - Lizzy's Shield: +2 Defense, +10 Physical Resistance of Gobot, Adult Gobot and Gorguls. You can rip/extract a random amount of gold 2000-9000. Cost 12000 - Raknefne's Armor: +5% Health of allied troops, +5% gold after battle, +8% on attacking spells, costs 100.000 (level 5), explore the hidden pocket in the armor and get 50.000 gold. - Anger Amulet: +15% Damage all orcs, +4 Rage - Pain Boots: +5% Crit, 30% on the spell 'Pain Mirror', gives same scrolls. - Anger Set (Pain Boot + Anger Amulet): +4 Rage, +4 Attack all orcs, 50% slower drain of Rage in battle. - Demon Set (only 2 items now, was 4, the other 2 is part of new set Fury): -3 Defense, +6 Attack, +10 Rage, +6% chance of Critical Hit, +30% burn on the Pet ability 'Lava' - Fury Set: -3 Defense, +6 Attack, +10 Rage, +6% chance of Critical Hit, +300 Damage on the Pet ability 'Lava' - Witch Amulet: +1 Intellect, +10% on the spells Peacefulness, Pain Mirror, Call of Nature and Demonologist. - Witch Dress: +8 Mana, +10% Magic Resistance - Witch Set (new): amulet + dress: +10% Magic Resistance, +2 Mana per turn in battle, Last edited by raknefne; 04-01-2019 at 11:11 PM. |
#5
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Trying out Target with 18 mana cost at third level... With 16 there's not much of a difference. I could use it all the time.
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#6
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Ok... I'd rather leave it for now in my version... but thx for testing.
Grrr, the church crashes again, tried 5 times with no problems, nothing looks wrong in editor. I remember 2 players mentioned before, and we thought it was how creatures were randomized, but it must be something else. It doesnt make sense in the editor... strange... must be some new sick KB spell 1C has casted on my, MYYYYYYY TRENT... hehe. I try something else today.... So maybe I can fix. . I found 3 scrolls of stone rain early . Overpowered early. They hit all enemy with 150-250 damage each.... I will change it... Last edited by raknefne; 04-02-2019 at 12:42 PM. |
#7
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I managed to fix the church crash bug in Jerneland: now (in next v1.43) the church works like a castle where you can store troops and sell spells. Well I tried 5-6 times with no problems.
There's only 1-2 sets left with more than 2 items in it! So it should be easier to find, although Trent is shorter than vanilla. For instance, the Winter Set: Only Ice Scates + Warm Mittens; bonus +1 repulsion distance for 'Crushing Blow', +10% Damage on Lightning / IceSnake / Geyser spells. It was -1 Speed to enemy before. Last edited by raknefne; 04-02-2019 at 10:11 PM. |
#8
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Still cakewalk. Let's see with 20 mana cost...
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