Quote:
Originally Posted by Avimimus
The major problem is the failure of the AI to disengage. If you look at historical accounts, pilots would return to base as soon as they got separated from their allies. In many cases it was easy to lose sight of both allies and enemies.
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This depends on the mission. In many cases, there would be designated "rally points" where lost pilots could go an wait for their friends to meet them. Usually, these were big landmarks where flak concentrations were low, like a town, mountain, or major road junction.
In any case, a lost pilot, particularly a fighter pilot, is going to form up with any allied plane he encounters which is going towards home, particularly bombers.
Bombers which had to drop out of formation and/or RTB were always happy to have their own personal fighter escort, and fighter pilots were happy to have their own personal bomber to provide navigation, defensive gunnery, and look-out services.
Quote:
Originally Posted by Avimimus
Of course, programming AI aircraft to retreat (especially retreating when outnumbered) could be frustrating to some players.
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One way around this is to have a player-controlled option for "realistic aggressiveness". Set it for Yes, and AI aircraft act like the people inside them only get to die once. Set it for No, and AI aircraft behave as they do now.