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  #1  
Old 04-18-2016, 04:45 PM
Pursuivant Pursuivant is offline
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The problem I have is with medium bombers (A-20, B-25 gunships) and their repeated attacks against ground targets.
This is a problem for any type of aircraft. The problem is that the AI currently doesn't calculate damage to, or loss of, other aircraft in the flight, nor does it take enemy defenses into account when making attacks of any sort.

Realistically, pilots facing little opposition would loiter over their targets, attacking until they ran out of ammo or had to leave due to fuel or other concerns. But, things were very different if they faced effective AAA or aerial opposition.

Barring improvements to AI behavior, the next best solution would be to allow the mission builder to limit the number attacks a particular plane makes against targets at a particular waypoint.
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Old 04-19-2016, 03:38 AM
CzechTexan CzechTexan is offline
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Originally Posted by Pursuivant View Post
Barring improvements to AI behavior, the next best solution would be to allow the mission builder to limit the number attacks a particular plane makes against targets at a particular waypoint.
That is kind of what I had in mind. To change A/I attacking behavior of several planes would be more difficult than setting parameters for a ground attack waypoint.
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Old 04-19-2016, 06:27 PM
Pursuivant Pursuivant is offline
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That is kind of what I had in mind. To change A/I attacking behavior of several planes would be more difficult than setting parameters for a ground attack waypoint.
FWIW, if you're in command of a flight of AI bombers, you can usually get them to break off the attack and head for home using flight commands.
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Old 04-19-2016, 11:11 PM
CzechTexan CzechTexan is offline
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yes, but only if YOU are in command to give the order.
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Old 04-23-2016, 06:31 AM
Pursuivant Pursuivant is offline
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yes, but only if YOU are in command to give the order.
Yep. It would be nice if those in-flight commands could be pre-programmed using the FMB to give mission builders more control over AI.

It might not take that much work to create a simple "scripting language" in the FMB, based on player commands for AI, which would allow mission builders to give AI the semblance of unit tactics a formation reaches a particular waypoint.
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Old 04-23-2016, 12:15 PM
sniperton sniperton is offline
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I would be already happy with an FMB option (let me call it 'bravety of attack'), ranging from 'drop the eggs or whatever and get away' (disregard objective percentage) to 'attack until objective percentage reached' (samurai).

This could be made complementary to skill, so that we could also have cowardly aces and brave rookies .

Or more simply: 'don't repeat attack', 'repeat attack N times', 'repeat attack until target destroyed'

Last edited by sniperton; 04-23-2016 at 12:26 PM.
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Old 04-23-2016, 03:44 PM
Tolwyn Tolwyn is offline
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Create a new attackTimeOut option for the GAttack waypoint.

Set an attackTimeOut (in minutes or seconds or both) for any waypoint that has a target or GAttack waypoint.

For level bombing, don't use it of course, but for A20 and such, they will continue to attack the area until:

percentage is destroyed
or timeout reached

then proceed to next waypoint.
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  #8  
Old 04-26-2016, 04:14 AM
CzechTexan CzechTexan is offline
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I would be already happy with an FMB option (let me call it 'bravety of attack'), ranging from 'drop the eggs or whatever and get away'
"Shittengitten" was the name of a B-26 in New Guinea. Maybe some foreignors may not understand the meaning but it basically means to "Dump" your load "and"- "Git" (get) out of there as fast as you can!
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