![]() |
|
|
|
#1
|
||||
|
||||
|
Quote:
I do some missions occasonally (just for own usage) and keep wing size of 3, not more. Because wings of 4 behave crazy sometimes, planes collide too often.
__________________
Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
|
#2
|
|||
|
|||
|
Quote:
Bombers wings were a three plane formation. I generate a three bomber wing, and then edit the mis file, and copy paste the flight, doing some minor changes in height, X, and Y. I ussualyy rerun the mission once or twice just to check htat they don´t colide between themselves while reaching WP's. |
|
#3
|
|||
|
|||
|
Quote:
From there, you could choose squadron or section formation based on base formation. 1-plane base formations: echelon left or right, line abreast, line astern, "loose deuce" ("rotte"), Vee ("Kette"), loose/modified Vee, gaggle (no formation). 2-plane base formations: echelon left or right, line abreast, line astern, "loose deuce" ("rotte"). 3-plane base formations: Vee ("kette"), loose Vee/modified V, echelon left or right, line abreast, line astern, Shotei (rear 2 planes weaving behind leader), "Section and Stinger left" (2 plane line abreast, 1 plane stepped back and to the left and above), "Section and Stinger right". Division/Squadron formations based on 2 plane sections: echelon left or right ("rotte"), "finger four" ("schwarm"), line abreast, line astern, diamond, square. Division/Squadron formations based on 3 plane sections: echelon left or right, line abreast, line astern, diamond. Options: Step plane/section/division up (5 m increments) Step plane/section/division down (5 m increments) Step plane/section/division forward (5 m increments) Step plane/section/division back (5 m increments), Set plane/section/division as weaver - i.e., will weave back and forth at rear of formation to improve chances of spotting enemy AC). Maneuver as: Plane/Section/Division/Squadron (i.e., planes will hold formation with formation leader as best they can rather than maneuvering on their own). Fluid Fighter Tactics: Y/N (If this option is checked fighters within a section or division will use "fluid pair" or "fluid four" tactics, taking turns in attacking and switching lead as necessary.) |
|
#4
|
|||
|
|||
|
del ...
__________________
work hard, fly fast |
|
#5
|
|||
|
|||
|
Ever notice the low level attack behavior of the A20 series? When dropping regular bombs or para frags the ideal solution is to drop and get out quickly,no return to strafe etc. unfortunately both A20C,G drop and sometimes climb while dropping parafrags and then go every which way and return to strafe until all target destroyed or they get shot down. I think that the fm for these needs tweaked to reflect a more historical drop and keep going waypoint/ordnance driven fm. Also there is no way to set ai bomb fusing, try a 200/400 meter low level bomb run with b25C and watch your ai flights blow themselves up over enemy airfields and shipping. Perhaps a use of torpedo plane fm could be triggered by ordnance selected etc. parafrags drop puts planes into line astern and they have to climb to avoid plane in fronts bombs, or if using waypoint normfly put the formation to finger four or line abreast a waypoint before thru a waypoint after target. Also needed are A20C and B25C gunships for the PNG maps. For ground objects camouflaged junks and barges and Maru ships in varying paint schemes, last,lci, hospital ships etc. thanks TD for reading and for all you've done for us.
|
|
#6
|
|||
|
|||
|
Quote:
TBF's do the same thing. They will drop bombs, and get good hits, but then turn around and start strafing random targets until all are destroyed by enemy AAA. |
|
#7
|
|||
|
|||
|
Quote:
Last edited by Pursuivant; 02-27-2016 at 07:41 PM. |
|
#8
|
|||
|
|||
|
Even more annoying is when light bombers try to strafe with LMGs. The result is predictable...
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|