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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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1.) Can You Tell Me On How I Can Restore the Stating ship of New Game to the Tug Boat . The Hurricane Gets Hurled off & the Starting Mission Dialogue won't show up .
2.) Is it Possible to Increase the Size of Portals ? It would be better for large ships.) 3.) The ( Reject System Have no Icon ) Besides that it works 4.) There is a corvette with 2 turrets & 2 Systems with ( Not found String ) as Name & Definition It Launches but Can't Dock in the Manticore but can in other MS. Its Select Circle is also a bit too forward making it a target hard to hit . It also moves very weirdly 5.) Butcher Can't Dock on the Manticore Only 6.) Star Jump ( USS # 5 Not Found String ) 7.) Mothership Respawn Does not Work ( When you Click yes on Respawn Nothing Happens.) 8.) Fighter Shipyard . I Can Only see until # 11 Can't see the other fighters , same goes for ( other motherships ) Maybe it has something to do with the word size / font or spacing 9.) The ( Basilisk GK Gun was turned to Heavy Gun Instead of Major Caliber ) 10.) About the Hel Carrier Is it in the GW Shipyard or Somewhere 11.) Just a Suggestion about the New Weapons How about using the Other Unused Icons For Easier Recognition like the ones in SW 1 Mothership Mod 12.) About the New Missions & New Weapon Rewards , Where can I Find Them ? 13.) In The Mission ( Delivering Cargo to Copernicus Station ) My Mothership Won't Enter the Intrasystem Portal . The Mothership Switch Canceller Has Been Activated 14.) When you Return The Ship To the Falcon Station & The Mothership Switch Canceller Has Been Activated Your Mothership Blows Up When you reach the station Last edited by Neo Genesis; 06-18-2015 at 04:05 PM. |
#2
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Before we Continue, would you please tell me which version or from where you downloaded the Mod?
The newest one to test would be the this one LINK Btw: You can change the starting ms in the InitTeamScript file, this is the line to change: " mothership = CreateCarcass("EVE_Hurricane",Vector3(0, 0, 0), Vector3(0,0,1)); " I just want to make sure we are running the same version
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#3
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I'm Currently Using This Version https://mega.nz/#!osY2gCga!k9YqNSAUp...LdEl0y2q5mSZ9w
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#4
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Well, that ones a bit older, although the newest version has the same name (my bad) as this one, there are still some features and fixed included in it.
Anyways, Lets get into it. -- Quote:
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Fix will most likely be also included in 0.4.1 -- Quote:
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EDIT: Ah ofcourse, I did make an 2nd Version of the Same Weapon and turned it to Heavy Gun, in order to bypass the 2 GK Gun Limit. They aren't available through the game so far, the only place where you get them are if you have the EVE_Hurricane as start ship, Since it has an set of special Equipment, which includes these. But not to worry, the original is wasn't changed /Altered. -- Quote:
But also here, Thanks for letting me know. -- Quote:
But they will be definitely made in future Versions, no need to fear ![]() -- Quote:
But beware, you need an Squad of highly Trained Pilots and Late-End Tier Equipment for this Mission. -- Quote:
I did certainly not encounter such an Issue, could you post your Logfile of this game? (if you still have it), its such situations where these kinds of files are Required. if not, What Mothership did you use and what did you do before entering that System? -- Quote:
Whoah, that sounds game breaking. I Would definitely need the log files to solve that one tho. Just as an Quick Note: The MSSwitch Block is only for the parts of the Story, where you have allready have Bought an Better ship from the Mothership Dockyard or somewhere else, and you don't want to lose it because of some annoying Forced Mothership switch events. I created it not only because of that, But I also Plan to actually make an Infinite-Story-Game. So you can Repeat the game over and over Again WITHOUT Losing everything you had. but that of course, is up to talk in another day. -- Annnnnnnnnnd.... Thanks for your Bug Report ![]()
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 06-20-2015 at 09:05 PM. |
#5
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Just an quick Question to our Modders here, Is it somehow possible to create Turrets which shoot Rockets?, Like... Turret Rocketlaunchers?
Is this possible to achieve in any way?
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 06-20-2015 at 09:06 PM. |
#6
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Currently Testing The Latest Version of the Mod
1.) The Mothership Switch Canceller Seems to Be Active even thou I Did not Activate it 2.) In The Maintenance Station I Can Only See Up to # 11 Can't See The Others ? + about the Contract Tab of Maintenance Station , Where is it ? |
#7
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1) Hm, probably because I had it always on for quick testing, But it will be fixed on the next Version
2) Well, normally you can Switch to Page 2 at the end of the first Page at the Maintance Station. But it could be if your Screen is too small, these actually may not be accessable, An solution would be to Make more Pages, I would have to include that in the next Version. -- If you can, please wait until I release 0.4.1, Im almost finished with the small stuff I still want to include. As always... Thanks for your Help ![]()
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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