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Old 04-16-2015, 08:47 AM
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Furio Furio is offline
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Quote:
Originally Posted by Pursuivant View Post
I wondered about that as well. Possibly lack of development time. Possibly lack of understanding by a Russian development team about the political tensions underlying the Western Allies-Soviet alliance. Possibly a residual horror at the thought of such a bloody and prolonged conflict.

Also, not to get political, but a Western Allies-German military alliance vs. the USSR was probably a non-starter once there was undeniable evidence of The Holocaust. (But, then again, if IL2:1946 could include the Lerche, they could just as easily imagine a scenario where everyone agreed to forget the death camps, or where the Shoah never existed.)

As alternate history, a Western Allies-German alliance might have worked if the USSR had attacked Poland in 1939 (and that was a potential conflict Churchill imagined). The UK and France might have held their noses and allied with Germany in a grand Western European crusade against Bolshevism. But, that alternate history would require all sorts of early war planes we don't have.

A more easily created alternate history campaign could occur if the Nazis had been deposed in 1942 to 1944, resulting in a German Civil War. The USSR invades Eastern Germany to "keep order," with some German military units fighting alongside them. The US and UK then occupy Western Germany with other German military units fighting alongside them, and war breaks out in Central Germany roughly along the line of the Cold War "Iron Curtain."

Great gaming opportunities, but horrifying to contemplate as real life scenarios.
Looks like my previous post killed the debate! Perhaps I used too many numbers, perhaps the general tone sounds too pedantic (remember: this is not my language, and my control of subtleties like humour is relative), fact remains that I was left alone…
It’s a pity, because the thread was interesting, so I’m here trying a new approach. No more ponderous analysis about historical facts and technical detail. No more serious and boring references to reality, but just some dreaming thoughts about… A perfect sandbox Il2! My idea is simple, and almost certainly unfeasible: to create a generator of dynamic campaign generators.
Imagine a series of menus in which you choose:
Red, Blue (and Green, according to Pursuivant).
Alliances for Red and Blue (and Green).
Player nation.
Map, or maps, in order of appearance.
Year of start, year of end.
Planeset for each nation, and for each year.
Defined or undefined outcome (who will win the war).
Pilot career for each year, in such a way that player can start as fighter pilot and then switch to bomber, or vice-versa.
Difficulty level.
Experience of AI pilots (% of rookies, veterans, aces) for each nation and year.
Then, save your dynamic campaign.
Hit the fly button.
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