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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Now they do and the model is the same for AI as it is for players. I'm not sure about other stuff but that one I remember being very happy to see.
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#2
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And I remember the whining that started when 4.11 came out with the new engine overheating feature...
You get used to it with practise and certainly it would be possible to get used to an even more difficult level. But is that neccessary? Luckily there is always the option to change settings. As I stated it before: This is a game. And there is no way to play it "right". As long as you enjoy it it is just the way it´s meant to be About AI I don´t think they have other FMs, its just doing everything in a perfect way, its doing everything at the same time and instantly when its needed. A human player can´t do that. He can look at just one gauge at a time, then he needs more time to think how to react and even more to adjust the controls. Maybe he is adjusting too much or too little, he has to check and re-adjust. While doing this, he cannot watch the surrondings etc. AI is doing instantly everything right and at the same time are always perfectly aware about all planes, friend or foe, in their field of view and know exactly about their speed and distance. That´s why booming and zooming can be pretty frustrating against AI. I play Il-2 ´46 exclusively offline (full real, except for Icons because my eyes are not what they used to be) and AI is a challenge for me. CloD (with more challenging engine management) I play exclusively online (full real), the AI is not very interesting, but human players sometimes give me a chance by making more mistakes than I do. Last edited by Derda508; 01-28-2015 at 07:28 AM. Reason: thinking |
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#3
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A simple test for AI aircraft proving they have limits when flown with realistic settings:
Get in an aircraft that can dive very fast, over 800km/hr without falling apart, then get some aircraft with a low diving speed piloted by Ace AI on your tail at over 3000 meters altitude, you will be able to dive away from them because they will break off before their aircraft reaches a speed where it will break. Case closed. A lot of guys get shot down in dives by slower aircraft simply because they read situations poorly and are not going as fast as the AI initially. The Ace AI is very good at a lot of things, and one thing that a computer will do better than most humans is managing every aspect of the aircraft better at all times. It also seems to be able to track opponents better than many human virtual pilots. A simple solution for those who are having trouble fighting Ace AI, is to simply not fly against them, switch them to Veteran or some lower setting so they make more mistakes. I was flying a late p47 against a dozen ACE AI yesterday and when I kept it fast none of the AI could keep up with my aircraft, I was able to pull distance on them then turn back and make some head-on shots at them. I also escaped a lot of it by diving away while changing direction. It is tough to do if you are not going really quickly and a Mustang is on your tail, but it takes practice like anything else. On a hot map you can blow the engines of some aircraft by using full power in a fairly short amount of time, this was a recent modification to IL2 and it shows that they could certainly go further in that direction and make the engines react even more quickly when they are abused. I am sure it would not be popular with "gamers", but if you look on Hyperlobby the general population there has no problem disabling any Realistic settings that spoil their fun, so the development team should not worry about giving flight simmers historical accuracy. Have the Modders taken any time to make IL2 more of a flight sim while they were busy turning it into a cliched Hollywood action movie? No....... |
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#4
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AI is more convincing to me than ever before, but it could IMHO still use some improvement. |
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#5
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It could be better but I don't want people to think that it hasn't improved since the earlier days. I think they can't see through clouds anymore either but I'm not 100% if that was actually implemented or not.
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#6
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You can lose Ace AI by going through clouds, how could anyone who flies this sim with any frequency not know that???
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#7
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#8
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But it still needs a little improvment IMHO. Especially the task overload a rookie in his first few combat actions would typically experience, despite all training - and not all oft them did recieve as thourogh a preparation as early war German/Japanese or mid-late war British/American pilots did. |
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#9
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