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#1
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In the Land of the Dead, you will often find a bunch up in the mountains. Also, in the Magic Valley in Ellinia, the mage hiding behind the magic range will sometimes have some.
I'm just starting to experiment with Demons. I added some demonesses, but for some reason my inquisitors weren't able to resurrect them! Is this supposed to be the case? Is resurrect not supposed to work on them? If this is the case, are they worth getting, with all the morale hits and all? |
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#2
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In the beginning of the game I went for the usual strategy with 2 melee and 3 ranged units (playing as a Paladin) - Royal snakes + bears and inquisitors, archmages and archers behind them.
In the mid-game, I started to get a bit more range-oriented. Both types of elf archers, human Archers, Skeleton Archers and some horsemen to tank (rather poor tank, should have taken ents). Now in the late game, I keep Knights, Demons and Arch demons as melee units and 4 types of archers. This allows for a lot of flexibility - from 4 ranged + a tank to 3 melee + 2 archers. Lets see how the final battle will go. EDIT: As for the last battle, close-combat troops are essential. Knights with sweep are a battle-winner, especially if you manage to get them surrounded by dragons. Ogres hit like hell (gift is very useful here), and Demons give extra diversion. In my game I found ONLY 13 Archdemons... Pitiful. I still used skellies though. A full troop of skels with dragon arrows drops a troop of black dragons in 1 hit. They will also draw the attention of other dragons to them for 1-2 rounds, which is rather cool. I hate that hypnosis spell Haas casts, though. Last edited by DGDobrev; 03-02-2009 at 09:48 AM. |
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#3
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Also, isn't the game pretty much over once you get Archdemons? |
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#4
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Maybe we're just unlucky. However, Archdemons aren't that wickedly powerful. You should keep them in reserve and use them only vs. dragons. Haas has high level hypnosis and he can possess pretty much any units that isn't mind immune. |
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#5
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Thanks for the information on the Haas. I will definitely keep in mind. |
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#6
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Wow, this thread has suddenly become VERY popular. I just gotta put my two cents in.
First, black dragons are ALWAYS to be found in the land of the dead, not too far from Karador's castle, amongst all the ridges an so on. Red dragons are also available in the same area, though not the same building, and green dragons are available in a shop only accessible from the water in the land of a thousand rivers. As for arch-demons, I don't believe there is any garunteed location for hiring them. You'll have to check everywhere in demonis, and if you have no luck there, there is a small chance that you might find them in Haas' labyrinth. I know that i have seen demon-aligned shops there, and you might get lucky. Final thing, Haas has a lot of spells he is fond of using, not just hypnosis (in fact, in three completed games, I have never seen him cast it). In my experience, he mostly casts armageddon, sheep and pygmy, the latter two usually on whatever stack you need the most. |
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#7
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One unit I really like that hasn't been mentioned are cyclops. They have high leadership and slow, but with an artifact that gives my slowest unit +1 to speed they are great. I walk them out into the middle of combat and because of their high damage resistance I very, very rarely lose one.
They are hard to find so I have to get more with sacrifice, but that is the only problem with them. |
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#8
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And about the topic : I didnt finsh game yet so havent tested all but so far my favourite setup is : royal snakes - thats obvious emerald dragons - mana, tank giant - even better tank than emerald ;p and with emerald positive morale and alle barrel doing nice damage too cannoneers - alle barrel + telescopic sight shamans - love distract with totems and dancing axe heal i am also considering to change cannoneers and gianst to elves + hunters, which are better cannoneers or elves/hunters? Last edited by Elwin; 03-25-2009 at 07:09 AM. Reason: adding some stuff |
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#9
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Best Units:
King Snakes Dryads Orc Shaman Necromancer Ancient Ghosts - endless reserves Seketon Archers Worst units: Zombies Peasants Plants Archmage - wtf? Lvl 4? Hyenas Dragons: Red Dragon |
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#10
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Are they worth getting? Demons are great - lots of attack&defence, 3 speed, always retaliate (perfect combo with Reaper's Timeback). Imps - no retaliation and 2 charges of fire ball. Cerberuses - 3 head attack (in HoM&M they also had no retaliation, it's a pity). I didn't like Demonesses though, but fighting against them is annoying (Magic Shackles are essential) |
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