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  #1  
Old 06-01-2014, 06:04 PM
MattCaspermeyer MattCaspermeyer is offline
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Talking Thanks!

Quote:
Originally Posted by Dohi64 View Post
no problem. although if you went with manage/falls, then the whole thing should be in present tense (turns out, slips).
Oh, yah, good point. Here's how I ended up changing it (present tense seemed to work better for me):

qmsg_rage_0=The chest, which the mage gives to you, turns out to be pretty heavy and slips out of your hands. You manage to catch the artifact before it falls to the floor, but you badly hurt your hand as it strikes against the sharp edge.<br><br>After this sharp pain, everything grows dark before your eyes, and you feel dizzy and disoriented. You seem to hear some voices! And they are coming from the chest...

So let me know if you think that's okay or change the above to how you think it should go and I'll paste it in there...

Quote:
Originally Posted by Dohi64 View Post
and here's some more.

1, Freedom, with a capital 'f'
2, 'no, I don't remember' and 'so, what's your name' (2 missing commas)
3, the apostrophe
4, 'take poison damage' instead of 'takes...'
5, alright, comma and 'now, let me...' (missing comma)
Okay - I implemented all those - #3 was strange as it had a special character instead of the apostrophe...

Quote:
Originally Posted by Dohi64 View Post
and the last one (only 5 attachments are allowed per post).

6, 'a mage' instead of 'the mage' (twice)

oh yeah, I did a search in the .lng files, this is the file with the 'first of all' missing the comma:
eng_chat_1481693153_1875701420.lng
Okay, got those two, too!

Thanks for posting these - it is nice to have another set of eyes looking at all this and helping find errors!



/C\/C\
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  #2  
Old 06-01-2014, 07:05 PM
MattCaspermeyer MattCaspermeyer is offline
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Default Here's some more I found...

Okay, I've implemented these:
  1. "get in this" should be "get into this" and "serve the powers" should be "serve powers"
  2. "horse even doesn't" should be "horse doesn't even"
  3. "given us" should be "given to us" and "not to be" should be "not be"
  4. "Not a very" should be "Not very" and "me at first" should be "me first"
  5. "You dreaming" should be "You're dreaming"
More coming...

/C\/C\
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  #3  
Old 06-01-2014, 07:39 PM
MattCaspermeyer MattCaspermeyer is offline
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Default ...And more...

Okay, I've implemented all of these:
  1. "The is item" should be "This item"
  2. "and the hollow" should be "and hollow"
  3. "are still sometimes still" should be "are sometimes still"
  4. "Draghen" should be "Dreghen" (okay Draghen is actually in 4 places in the file, but EN(G)_ACTORS.LNG has it as Dreghen so I made it Dreghen)
  5. "you'v come" should be "you've come"
  6. "don't have boat" should be "don't have a boat"
(I combined 5 & 6 into one picture)

Okay, that's all I got for now!

@Dohi64, I'll wait for you to get through your current play through before I post V1.2 in case you find some more...

/C\/C\
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  #4  
Old 06-01-2014, 08:22 PM
Dohi64 Dohi64 is offline
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Quote:
Originally Posted by MattCaspermeyer View Post
@Dohi64, I'll wait for you to get through your current play through before I post V1.2 in case you find some more...
happy to help, just be warned that it's gonna take a long while, judging from my progress so far.

edit: come to think of it, it might be better to release 1.2 sooner rather than later, that way I won't run into the same mistakes others have already found. or you could send over your updated file and I'd use that for the rest of my playthrough.

oh, and one more thing. the intellect tooltip is misleading, as I found out yesterday. it's not 10% spell damage increase after every 7 points but after every point. maybe it'd be a good idea to fix that as well.

Last edited by Dohi64; 06-01-2014 at 09:00 PM.
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  #5  
Old 06-02-2014, 12:26 AM
MattCaspermeyer MattCaspermeyer is offline
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Exclamation Here's V1.2

***EDIT 2014-08-13*** Newer version available - see below ***END EDIT***

Okay, why not - here's V1.2 with all updates through post #28.

If you find more, please post 'em!

Thanks!



Matt

There is a newer update - get it here

Last edited by MattCaspermeyer; 08-13-2014 at 08:09 AM. Reason: New update available so this version removed!
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  #6  
Old 06-02-2014, 10:01 AM
Dohi64 Dohi64 is offline
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thanks! I understand about the tooltip thing, I was just surprised when I was looking up info on whether 0 int and 6 int make a difference (because according to the tooltip it doesn't) and found out that it does, a lot. I haven't noticed anything else in this repartment, but I was never one for formulas and stuff.

Last edited by Dohi64; 06-02-2014 at 10:13 AM.
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  #7  
Old 06-04-2014, 10:06 PM
Dohi64 Dohi64 is offline
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here's some more.

1: I'd put a comma after turned into a werewolf.
2: that he may -> so that he may
3: comma before the names.
4: a pain -> pain
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  #8  
Old 06-02-2014, 12:37 AM
MattCaspermeyer MattCaspermeyer is offline
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Quote:
Originally Posted by Dohi64 View Post
happy to help, just be warned that it's gonna take a long while, judging from my progress so far.

edit: come to think of it, it might be better to release 1.2 sooner rather than later, that way I won't run into the same mistakes others have already found. or you could send over your updated file and I'd use that for the rest of my playthrough.
Don't worry - when I play it literally takes me half a year to finish (although most of that is because I'm modding as I'm playing).

I did put up V1.2, though, since I figured why not.

I'll wait, though, for all your comments before I do the next one...

Quote:
Originally Posted by Dohi64 View Post
oh, and one more thing. the intellect tooltip is misleading, as I found out yesterday. it's not 10% spell damage increase after every 7 points but after every point. maybe it'd be a good idea to fix that as well.
I've been avoiding the can of worms of errata since it opens up a whole new level of effort. So I'll be sticking with just grammar errors.

Technically, the tooltip is correct, except that it omits the fact that you also get +1% for each point in Intellect (so once your Intellect reaches 7, for example, you'll have 7 + 10 = 17%).

However, if someone else wants to pick up the ball of fixing game errors in the *.LNG files, don't let me stop you.

/C\/C\
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