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  #1  
Old 05-26-2014, 05:46 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by Oscarito View Post
Hi TD!

I think that a subtle fine tunning is needed on "Takeoff Line" and "Landing Straigh in" features.

Takeoff Line:
Whenever the leader (plane 1) is not the first to get airborne the flight goes into a mess as soon as it reaches the second waypoint (normfly) in which the AI planes are firstly instructed to keep formation (whatever the type). Usually one or more planes crash to the ground while trying to find their place through erratic flight behavior. I wonder if it would be possible to make the leader begin takeoff procedure some seconds before the others to avoid the mess...
(BTW, the leaders should always go first don't you think so? )

Land Straight in:
Planes land too close to each other to the point that some of them start chewing the tail of the guy ahead.
I've found that "plane 4" uses to be the trouble maker because I don't notice this problem when I set the flight with only three planes.
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Obs. v4.12..............The Best Patch Ever!!!
I agree with both of these points. I've seen each one many times and it would be nice to fix them if possible.

Aviar
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  #2  
Old 05-26-2014, 09:58 AM
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Vendigo Vendigo is offline
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There is a problem with planes taking off big US carriers, most of the times one or two aircraft will crash into the superstructure deck. As Japanese carriers have much smaller superstucture deck, their planes don't crash into it.
It began since 4.12 or 4.11 I think as in old Pearl Harbour everything worked fine. It's very frustrating, hopefully the AI for US carrier take off can be revised.
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  #3  
Old 05-26-2014, 01:35 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Vendigo View Post
There is a problem with planes taking off big US carriers, most of the times one or two aircraft will crash into the superstructure deck. As Japanese carriers have much smaller superstucture deck, their planes don't crash into it.
It began since 4.12 or 4.11 I think as in old Pearl Harbour everything worked fine. It's very frustrating, hopefully the AI for US carrier take off can be revised.
Some of the planes always used to clip the islands when taking off, but for some reason they didn't crash when they did. A fix that means the aircraft taking a better route along the deck may therefore involve finding and fixing a bug in the original code, so it's probably not simple to do.
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Old 05-26-2014, 07:03 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Vendigo View Post
There is a problem with planes taking off big US carriers, most of the times one or two aircraft will crash into the superstructure deck. As Japanese carriers have much smaller superstucture deck, their planes don't crash into it.
It began since 4.12 or 4.11 I think as in old Pearl Harbour everything worked fine. It's very frustrating, hopefully the AI for US carrier take off can be revised.
Hi please attach the mission here or copy and paste it.

thanks
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  #5  
Old 06-01-2014, 06:01 AM
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zakkandrachoff zakkandrachoff is offline
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i dont read before, and i have a problem. Already install 4.12.2 and touch all off labels on the HUD, but i still see the identification labels of the aircraft i see and i cant quit this! what im missing???
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  #6  
Old 06-01-2014, 11:08 PM
sniperton sniperton is offline
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There's a shortkey for changing icon types, default is Ctr-I, IIRC.
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  #7  
Old 06-07-2014, 11:36 AM
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Default Mistakes on Slovakia Online map

1- At location 47000 54300 is a little village. Its name (Velke Ostratice) is located at 52500 53000.
2- The railroad is broken from Slovenska Lupca to Lucatin at location 121300 67700.

One of the most beautiful map of the game.

Thx.
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  #8  
Old 06-17-2014, 12:30 AM
Pursuivant Pursuivant is offline
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Back to abusing fighters by flying them badly against bombers. This time it's the Ki-61-II Otsu's turn.

Normally, I wouldn't complain about critical damage to the pilot, cooling systems and engine from the front, since even the best armored Japanese planes weren't armored as well as those in the West, but . . .

http://forum.1cpublishing.eu/attachm...1&d=1402964416

Please notice the Aileron Control hit when neither of the two bullets passed anyplace close to the aileron controls or cable runs! That's a definite error in the DM! (While it's blocked by the speech bubble, the tail end of the bullet path gets nowhere near the cable runs.)

Compare this to a 3-view of the actual airplane:

http://airwar.ru/image/idop/fww2/ki61/ki61-2.gif

You'll notice that the aileron cable runs are just ahead of the flaps towards the wing's trailing edge. Bell cranks and so forth are directly beneath the pilot and a bit ahead.

The Pilot Killed result is legitimate - no armor glass on this airplane, and the bullet would have missed the glass anyway.

Both hits were from a Ace Wellington III tail gunner, with two different bursts. Shots were from approximately 250 m against a slightly maneuvering target more or less to the bomber's 6 o'clock. Very impressive shooting, but at least it's not a 600 m sniper shot that penetrates a fuel tank or armored firewall to take out the pilot.
Attached Images
File Type: jpg grab0009.jpg (409.7 KB, 28 views)

Last edited by Pursuivant; 06-17-2014 at 12:35 AM.
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