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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Salute
With all due respect to RISE OF FLIGHT, I don't think it is going to be in the same league as STORM OF WAR, BATTLE OF BRITAIN. I think its great to see regular updates from the ROF developers, and I look forward to buying and playing their game, but I don't think we should tell Oleg how to run his updates, based on what a totally unproven developer is doing with theirs. 1C Maddox is not in a race with ROF. Oleg has the track record that tells us he delivers, and for most of us, that is enough. If you doubt he is going to deliver, think where this community came from. Oleg is a perfectionist, he works on the aspects of his games till they are right. He has already told us his expected date of publication, (Fall '09) and we have seen a lot of material from him. Each new update increases our knowledge of the game a bit more. That's all we can expect. Last edited by *Buzzsaw*; 11-01-2008 at 02:40 AM. |
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#2
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[QUOTE=*Buzzsaw*;57303]....
Oleg is a perfectionist, he works on the aspects of his games till they are right. ....QUOTE] what a load... if he were a perfectionist he would have not bungled the fm of some Allied planes... Last edited by ramstein; 11-01-2008 at 05:03 AM. |
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#3
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[QUOTE=ramstein;57308]
Quote:
Those issues were most often corrected. The only real issues in IL-2 are a LACK of aircraft, not so much the modelling of the existing ones. For example, I would have liked to see a +11 Tempest modelled, instead of only the +9 early model we got. But I can't complain about how the +9 version performs, it is very accurate to the tests I've seen of a +9 boost Tempest. By perfectionist, I mean in the technical aspects of the game. Ie. how well it handles huge aircraft formations without lag, how state of the art the graphics are, how the overall physics of flight are handled, etc. etc. If the past is any indication, I think those aspects will be as good as they can be. The Flight models of individual aircraft can quite easily be corrected. Oleg has shown he is willing to do that. I am more interested in the overall functionality and visual appeal of the game. If those details are correct, the smaller pieces will fall into place. |
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#4
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Thanx for not jumping back at me, I kinda came back a bit harsh..
when I said 'what a load' .... sorry.. I just get emotional on some of the missed opportunities and BS that happened with IL-2 over the years.. what could have been kinda thing.. [QUOTE=*Buzzsaw*;57309] Quote:
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#5
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[QUOTE=ramstein;57308]
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So here is your chance lets see some specifics of these so called "Bungled FMs" from you. like Vmax versus altitude, Time to heights, Sustained Turn rates, Roll rates etc. Of course the source data you are using to make these claims would be handy to. |
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#6
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[QUOTE=ramstein;57308]Lets be fair...both Allied and Axis aircraft have FM issues here and there. Given the incredible stable of aircraft that we have available to us in IL-2 1946 its not surprising.
__________________
Find my missions and much more at Mission4Today.com |
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#7
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Those issues were most often corrected. The only real issues in IL-2 are a LACK of aircraft, not so much the modelling of the existing ones. For example, I would have liked to see a +11 Tempest modelled, instead of only the +9 early model we got. But I can't complain about how the +9 version performs, it is very accurate to the tests I've seen of a +9 boost Tempest.
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#8
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The issue with the +9/+11 business is that information on the +9 is easier to find than the +11. I'd have hoped that Oleg had more information than we did but I think it was originally the other way around. We tried for the +11 or +13 but not enough information available...something is probably buried in some archives but they haven't been found yet.
__________________
Find my missions and much more at Mission4Today.com |
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#9
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IMHO IL2 does have enough planes, but there are minor issues there and there: radiator not helping in some US Navy aircraft, FW190 cant out-accelerate a Spitfire in dive(and doesn't retain extra speed as well), Tempest turns too well at low speed, late 109s dont turn quite well enough at high speeds, most Yaks dont have fuel gauges, La5FN cannot be stalled(properly), the list goes on and on.
With such a huge number of different aircraft its stunning how even most of them are correct, and moreover, that they are correct(ish) when compared to each other. As Kurfurst and CO pointed out in some ooold Ubi topic, the developing team seems to have considered the speed and turning time most important, and (apparently) due to the limitations of the game's engine, getting those two correct has led to problems in climb, acceleration and energy retention. |
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#10
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Oleg has answered a few questions in the last week, do you guys expect him to produce an update every week?
Remember less is more. Let me clarify, if Oleg was producing standard fare he would be able to churn out updates at whim. The fact that he does not means what he is developing he does not want his competition to see. Now the only reason for that is it must be gobsmacking! It must be leagues ahead of the rest... Okay PR work done. This is what some of you sound like: WHAAAAAAAAAAAA were is my update, sniff, if you don't I am going to buy Rise of Flight (hint this is a threat - Oleg you had better cave in and release me a big update). ![]() Guys get a life, yeah sure Rise of Flight is near, but I have never met a simmer yet that does not buy everything that flies. My guess is Oleg knows this too. |
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