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#1
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My humble proposition is to take into consideration my humble proposition as in #60.
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#2
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The same idea could be applied to aircraft and ground vehicles as well, with formations such as "1944 U.S. Heavy Bomber Group Box Formation" or "1942 Soviet T-34 Tank Formation" If this is implemented, another nice feature might be for the FMB to allow mission builders to create and save custom formations. That would allow TD to just include a few generic formations (e.g., "German destroyers line abreast") and let the fans create actual historical formations. |
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#3
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#4
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_1_2 3_4_5 _6_7 Numbers here represent slots. The user can decide whether he/she fills a slot with whatever ship. If the turning pattern is defined in a parametric way (according to the slowest and worst turning ship in the pack), then it's pure mathematics to calculate each element's route (avoiding collisions). Last edited by sniperton; 02-12-2014 at 08:30 PM. |
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#5
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Certainly the calculations required for such changes of direction already exist since those algorithms are commonly used to simulate the behavior of groups of birds, fish and herd animals. I'd also consider it to be realistic if a sharp turn at high speeds results in collisions, or vehicles skidding, stalling, tipping over or temporarily losing formation. If IL2 can't handle the sort of math required for perfect station-keeping and collision avoidance, parameters could be built into the formation to limit the maximum speed and direction at which the formation can travel to make collisions or unrealistic behavior impossible. Again, this is realistic, since groups of disparate vehicles in convoys have to travel at a bit less than the highest sustainable speed of the slowest vehicle in the formation and formation leaders need to take the limitations of the least maneuverable vehicle in the group into account when making maneuvers. |
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