Quote:
Originally Posted by Pursuivant
I recall discussion on a mod forum where a map-maker was having trouble with maps of China due to the limited number of available ground textures. I think that his problem might have been the very diverse number of LowLand or MidLand textures, or multiple types of wood textures.
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The above-listed texture positions are interchangeable - that is to say, you don't have to have four different textures for airfields or cities/towns (esp. if your map has few of them); instead you can use these 'slots' for other textures.
It would be impossible to have landscapes like these, which barely show any repetition pattern, with only 3 terrain textures:
http://imageshack.com/a/img30/395/a5v5.jpg
http://imageshack.com/a/img203/3733/rz8d.jpg
I presume you don't use any mods, like HSFX. If so, perhaps you should at least download a modded map just to see how it's built internally, esp. the load.ini file.