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  #1  
Old 01-30-2014, 12:33 PM
Sita Sita is offline
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Good one) Thx)

but one more .... need some tutorial about how to create building for Il2 ... when i try to do some i found only one on Sas
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  #2  
Old 01-30-2014, 05:41 PM
Juri_JS Juri_JS is offline
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I haven't looked at it, but there is a tutorial for making 3d buildings by Kevinp:
http://allaircraftsimulations.com/fo...p?f=82&t=32219

There are numerous other tutorials at AAS that might be useful too:
http://allaircraftsimulations.com/fo...p?f=82&start=0
http://allaircraftsimulations.com/fo...forum.php?f=70

Last edited by Juri_JS; 01-31-2014 at 09:34 AM.
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  #3  
Old 01-31-2014, 01:06 PM
IceFire IceFire is offline
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Made a little progress on this project. I was having trouble with the mapping tool running out of memory. I ended up finding a beta version of their 64bit executable which doesn't have the same problem. So I now have the underlying map.

I actually need to go back over it and redo some of the process to trim a bit of the northern section. But there is progress.

Apparently fixing up the coastline is going to be a nightmare... Hrm
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  #4  
Old 02-05-2014, 10:30 AM
_1SMV_Gitano _1SMV_Gitano is offline
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speaking about possible maps of China, I've made some reasearch on air operations including Sino-Japanese war. This is what I think:


1) AREA OF OPERATIONS. Zones of intense air action could be roughly divided as follows (with additional sub-divisions possible):
- North China/Yellow river area from Xian to Peking;
- Central China/Yangtze River from Chengtu to Hankow (~1000 km E-W), down to the region south of Tungting lake (Hengyang, Ling Ling);
- South China from Kunming to Hong Kong/Canton area (~1200 km E-W);
- Salween front from Kunming to Lashio (~500+ km E-W);

2) MAP SCALE. Considering heavy bomber operations, either for China/US air forces and the JAAF/JNAF, any 1:1 scale map would be as large as the Solomons map to say least, with lots of rivers and populated areas. Even cutting many large portions of terrain, distances would be huge, e.g. Chungking to Hankow is ~800 km, same Kunming to Hainan Island. Thus reduced map scale would be a prerequisite.

3) LEVEL OF DETAIL. The current library of stock textures and buildings does not allow a good representation of the Chinese landscape. So, unless a team is formed for perform such a task, a likely map of China would have to be rather generic and in any case it should be heavily underpopulated as well to maintain playability. The situation regarding the airfields is I think a bit better. So far I have recovered positional info on all the most inportant airfields in the region. Moreover, for some of them I also found aerial photographs and charts. Still, if someone has the possibility to search for material through the NARA archives, that would be a plus!
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  #5  
Old 02-06-2014, 06:20 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
2) MAP SCALE. Considering heavy bomber operations, either for China/US air forces and the JAAF/JNAF, any 1:1 scale map would be as large as the Solomons map to say least, with lots of rivers and populated areas. Even cutting many large portions of terrain, distances would be huge, e.g. Chungking to Hankow is ~800 km, same Kunming to Hainan Island. Thus reduced map scale would be a prerequisite.

Reduced scale maps of China (possibly including Japan, Taiwan and Hong Kong) might work, but such maps always seem "wrong". While I can understand why they exist, I don't like them myself.

I'd prefer a number of smaller 1:1 scale maps. To realistically map Chinese map textures, this might also be necessary. In the 1930s and 40s, China had five basic terrain textures - hills/mountain, forest/scrub, tea plantation, rice paddy and village/city. As I understand it, IL2 currently only allows 3 different terrain textures.

Quote:
Originally Posted by _1SMV_Gitano View Post
3) LEVEL OF DETAIL. The current library of stock textures and buildings does not allow a good representation of the Chinese landscape. So, unless a team is formed for perform such a task, a likely map of China would have to be rather generic and in any case it should be heavily underpopulated as well to maintain playability. The situation regarding the airfields is I think a bit better.
Some Japanese and Russian objects can be repurposed for a Chinese map, but some would need to be created. In particular, there need to be several versions of Chinese farmhouse/barn, mud-brick walls for walled villages, rice paddy walls (or entire rice paddy enclosures) and new Chinese temples and pagodas. Unique buildings for maps such as Hankow or Hong Kong might also be necessary. Having a Chinese junk as a new ship would also be welcome. New trees unique to China would also be a nice touch.

As for airfields, the USAAF did a good job photographing and mapping China during the war and immediately afterwards, so it shouldn't be too much trouble finding pictures of them, at least for 1943-47.
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  #6  
Old 02-06-2014, 09:24 AM
Lagarto Lagarto is offline
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Quote:
Originally Posted by Pursuivant View Post
As I understand it, IL2 currently only allows 3 different terrain textures.
Hmm, not sure what you mean, but for all I know (I retextured quite a few maps), IL2 maps use at least 28 different terrain textures, namely:

LowLand0, LowLand1, LowLand2, LowLand3
MidLand0, MidLand1, MidLand2, MidLand3
Mount0, Mount1, Mount2, Mount3
Country0, Country1, Country2, Country3
City0, City1, City2, City3
AirField0, AirField1, AirField2, AirField3
Wood0, Wood2
Water2, Water3 (for shallows, river banks and the like)

Last edited by Lagarto; 02-06-2014 at 09:26 AM.
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  #7  
Old 02-06-2014, 10:45 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Lagarto View Post
Hmm, not sure what you mean, but for all I know (I retextured quite a few maps), IL2 maps use at least 28 different terrain textures
I was wrong then. I recall discussion on a mod forum where a map-maker was having trouble with maps of China due to the limited number of available ground textures. I think that his problem might have been the very diverse number of LowLand or MidLand textures, or multiple types of wood textures.
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