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  #1  
Old 01-14-2014, 07:50 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by sniperton View Post
And what about campaign generators like DCG or DGen? There are waypoint number limitations per section IIRC. Good-looking roads would be pure eye-candy if no vehicles used them.
A possibility would be to change the way that ground vehicles turn in IL2, so that rather than pivoting, vehicles make turns that follow an arc. Then, each curved road section in the game could be given the same arc of distance as a vehicle is programmed to follow during its turn maneuver. No only would this allow nicer looking roads, it would also make for more realistic looking vehicle movement.

Another possibility might be to program vehicle movement so when ordered to follow roads or railroads, they will follow a particular color "painted" on the map, or to follow roads according to map c (or whatever map layer is used to lay out roads). Likewise, boats could be ordered to follow rivers or coastlines using the same routine.

But that might be very heavy on CPU resources if you have lots of vehicles in the game, since each vehicle would have to check map c as it moves then calculate the angle it must turn to follow a particular road.

This option would also potentially negate the need for waypoints when following roads, except to make a vehicle stop or to go in a certain direction when two or more roads meet.
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Old 01-12-2014, 12:33 PM
AG-51_Razor AG-51_Razor is offline
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That looks AWESOME Feathered IV!!! Can't wait to see it in game.
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  #3  
Old 01-17-2014, 11:45 PM
Spinnetti Spinnetti is offline
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Looks great!
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Old 01-17-2014, 11:45 PM
Spinnetti Spinnetti is offline
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Quote:
Originally Posted by Feathered_IV View Post
The image above is from the Rabaul map I'm working on. I haven't seen anything from the PNG group for some years.

The above map was originally an abandoned early alpha from a Japanese group. It's accuracy was very poor and I've been working to get it right,
down to the individual named streets in the township. Using period maps, strike photos and topographical information I've also been able to reproduce
the damage to airfields and installations, to represent how the area looked in 1944 when it was under seige.
It's strictly a mods-on prject though, and utilises techniques and resources outside the default game.

Some more pics from various stages in the map's development if you're interested.

....

Looks great!
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Old 01-17-2014, 11:56 PM
Fighterace Fighterace is offline
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Thank you for the updates TD, Im looking forward to next weeks update
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  #6  
Old 01-18-2014, 01:44 AM
Il-2Crew Il-2Crew is offline
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Thanks for the update DT,

Question, will the Quad 50cal gun be part of a convoy, or have it's own truck to pull it, and if either, will the player be able to "drive" the truck to where they want, or will they be in the gun, with no control over movement around map beyond preassigned way points?
I see it has legs for stability, is it going to be a stationary object? Or will those be retractable?

Thanks again,

il-2Crew
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Old 01-18-2014, 02:04 AM
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ArcticWolf ArcticWolf is offline
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I haven't flown much over the last year due to my late wife's passing and my Father who was a WWII vet passed away a month later. I was in a hell hole for awhile.

Then I met a new lady and came back and gave 4.12 a go.

WOW!!



Cheers!
Wolf
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Germans surrendering to the South Alberta Regiment St Lambert sur Dives, France Aug 1944
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Old 01-18-2014, 02:09 AM
IceFire IceFire is offline
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Any N1K I think will be a real fan favourite. Some of the players on BF1 request maps specifically because they have the N1K... so more versions the merrier!
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Old 01-18-2014, 06:33 AM
Hunden Hunden is offline
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Glad to hear that your out of the hole Arctic wolf and hope you have a better year.
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Old 01-18-2014, 07:39 AM
GROHOT GROHOT is offline
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Glad to hear you, Wolf.
Be happy with new lady!
And I sad about the death of your father.
Veterans go away in infinity...
Best regards, GROHOT
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