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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-19-2013, 06:47 PM
Woke Up Dead Woke Up Dead is offline
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Originally Posted by Igo kyu View Post
I believe that the fighters score a lot better than they ought to...
Right, a lot has been said about what should limit the AI gunners in bombers, but our gunnery is not limited by whatever real fighter pilots faced.
  #2  
Old 08-19-2013, 09:23 PM
Pursuivant Pursuivant is offline
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Originally Posted by Woke Up Dead View Post
Right, a lot has been said about what should limit the AI gunners in bombers, but our gunnery is not limited by whatever real fighter pilots faced.
That's an entirely different can of worms.

But, you're right. The game doesn't take things like airframe vibration and turbulence (especially "wake turbulence" from heavy aircraft) into account for fixed gunnery.

Additionally, there is no way to boresight different pairs of guns so that they converge at different distances. It was not uncommon for fighters armed with multiple MG to have each pair of guns set at a different convergence point.
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Old 08-19-2013, 11:02 PM
MaxGunz MaxGunz is offline
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Originally Posted by Pursuivant View Post
Additionally, there is no way to boresight different pairs of guns so that they converge at different distances. It was not uncommon for fighters armed with multiple MG to have each pair of guns set at a different convergence point.
P-47 does.
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Old 08-20-2013, 02:58 AM
RPS69 RPS69 is offline
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Originally Posted by MaxGunz View Post
P-47 does.
+1

Also, the original game was designed with Sturmoviks as their main goal, freaky american planes with lots of wing guns were an aberration!

And il2 happen to get all the adjustments needed. All other planes, specially the american ones, (with the exception of their only world class product, the P39) are late commers, and must abide to the il2 needs!

Now seriously, that coding is pretty old, and may imply a major overhaul. It is really something we don't need.
  #5  
Old 08-19-2013, 09:52 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Woke Up Dead View Post
Right, a lot has been said about what should limit the AI gunners in bombers, but our gunnery is not limited by whatever real fighter pilots faced.
As a mud mover my armaments have been messed with enough over the past few years changing the game to a confusing unreliable experience, so lets leave the bombers alone please.

Flying to a target for an hour to have your weapons not detonate or fail to run in the water (toprs) is not amusing especially when they used to work perfectly well in the past.

The fighters still enjoy
no freezing
no overheating
no prop-wash
no vibrations
no g-force effect

Their cannons & Mg's are as accurate and effective with nothing to affect them, except the poor execution of the pilot,
probably the most unrealistic part of the game that's not been addressed yet.









.

Last edited by KG26_Alpha; 08-19-2013 at 09:59 PM.
  #6  
Old 08-20-2013, 03:56 AM
RPS69 RPS69 is offline
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Originally Posted by KG26_Alpha View Post

The fighters still enjoy
no freezing
no overheating
no prop-wash
no vibrations
no g-force effect

.
no freezing TRUE
no overheating TRUE
no prop-wash TRUE
no vibrations FALSE
no g-force effect TRUE

Vibrations may be a bit over dampened, but they are there. G-force effects were advertised by TD, but still not implemented.
About the freezing, I wish it will be firstly implemented on engines!
  #7  
Old 08-20-2013, 09:03 AM
MaxGunz MaxGunz is offline
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Were P-51 guns harmonized to different ranges? Or P-40 guns?

The game has mechanism to set 2 ranges per plane. Hard to imagine the howling if planes with 4 MG's had those split up. They're not uber together!

I want *sprinkles* on the chocolate on my cookie now.
  #8  
Old 08-20-2013, 09:44 AM
Pursuivant Pursuivant is offline
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Originally Posted by MaxGunz View Post
Were P-51 guns harmonized to different ranges? Or P-40 guns?
The fixed guns on any plane could be set so that individual guns converge with the sight reticule at a certain range. Typically, however, pairs or sets of guns on opposite sides of the plane were set so that they converged, so that the recoil of the guns didn't throw the plane off course when maneuvering or aiming.

At least for the USAAF, it wasn't that uncommon to have one pair of wing-mounted MG set to converge at 300 yards, another pair at 350 and yet another pair at 400 yards to create a "beaten zone" where at least some of the bullets were likely to hit. I don't think that it was just the P-47. I believe that the P-51 and P-40 could have the same option.

The problem is that, in the game you've got just two convergence settings - "cannons" and "machine guns." Furthermore, some planes had the ability to shoot single guns, or just pairs of guns, rather than the current "guns or cannons" option.

So, for realistic fixed gunnery, you need to add the option of setting convergences for each pair of guns (or single gun), and the option of shooting just single guns or pairs of guns.

Neither option seems like it would be that much work, mostly just reworking key bindings and some messing with the GUI.
  #9  
Old 08-20-2013, 11:33 AM
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ElAurens ElAurens is offline
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That is one of the things CloD got correct.

You can/could even choose the ammo belting for each gun.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
  #10  
Old 08-20-2013, 01:30 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by ElAurens View Post
That is one of the things CloD got correct.

You can/could even choose the ammo belting for each gun.
Yea like unrealistically using de-wilde ammo in all guns where available.............


Last edited by KG26_Alpha; 08-20-2013 at 01:35 PM.
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